Gamertag: Straymorais Map: Cybermaglev Gametype: Slayer 4v4 Description : Maglev train station floating on a asteroid in the halo ring. WIP. Revised some pathing with lightening and random blocks , etc.
GamerTag: Havoc Forge Pro Map: Occlusion Map Link: https://www.forgehub.com/maps/occlusion.4132/ Game type requested: CTF (4v4) Description: Competitive core map. Very long corridor with several side paths connecting the two sides horizontally and vertically. Fair mix of long and short range sight lines. Revision Notes: Replaced loud mancannons in bottom with gravity sliders, lowered blue and red wings, improved lift to blue and red wings, created new paths from red and blue bottom to red and blue nest as well as red and blue bridge to red and blue nest, dropped railgun for spanker, dropped hydra for sniper, dropped snipers for BRs, dropped shotgun for splinter, moved plasmas to old BR base spawn. Map: Apex Map Link: https://www.forgehub.com/maps/apex.4131/ Game type requested: Slayer (4v4) Description: Forerunner themed, developed and optimized for competitive play. Good balance of long and short sight lines, horizontal and vertical paths, short and long range weapons. Revision Notes: Massive overhaul of map geometry and implementation of aesthetics. Lowered center mid to bottom mid and added red and blue tunnels, added railings, added better verticality, sight lines, and paths. Moved power weapons to center and bases to the far sides. Dropped railgun for camo at mid. Dropped spanker for regular rockets. Moved BRs to better location. Added SMGs to corners of mid. Added no spare clip scattershots to towers at each side of mid. Map: Nephira Map Link: https://www.forgehub.com/maps/nephira.4167/ Game type requested: Slayer (2v2) Description: Covenant themed, competitive doubles map. Three-tiered cubic, internal arena with ramps connecting sides above and below to the center. Several close combat areas with sharp sight lines. Drop down chutes at the four corners of the top tier.
I am building this for HSFN / Creative Force's November forge-off, so it's for a blockout competition. I can't change the geometry or sight lines but I can alter things like weapons and spawns. I'd like to get the opinion of more experienced players than me before I submit it to the contest. Mainly I'm curious to learn what you guys would change about the weapon set. Standard Submission Form GamerTag: Pat Sounds Co-Forgers?: Layout by Whos Blaze Map: Robota Gametype: Slayer Player Count: 2v2 Map Link: DOWNLOAD LINK Description: 2v2 Slayer, CTF and Strongholds map set in a droid factory. Thanks for hosting and testing as always Max.
Hey Max! If you have room for one more, I'd love to have people test my newest map GamerTag: CaptainDireWolf Map: Hogwarts Gametype: Strongholds or multi-team (not sure which is better for this map) Player Count: 8v8 Map Link: https://www.halowaypoint.com/en-gb/...DireWolf_6b0898ff-14b0-4259-bf8a-a52069c6b49d Description: A recreation of the famous wizarding school of Hogwarts. Mainly focused on matching the aesthetics to generate nostalgia, so this isn't exactly a hardcore competitive map. It was designed for simple casual fun and I think strongholds or multi-team fits the best, but I'll let you all be the judge of that. Cheers! Also, I should be available to join for a few of the games to test, but not for the whole time unfortunately.
Standard Submission Form GamerTag: Bromaniac35 Co-Forgers?: Map: Nuan Keep Gametype: BTB Slayer (manum/ar start) Player Count: 16 Map Link: https://www.halowaypoint.com/en-us/...maniac35_c4eea5c4-f6b5-41e6-8b9a-bdd7fcfa6097 GameType Link: Description: I'm trying it out with magnums just to see if I think it plays better
GT: Spranklz Map: Junk Rat Gametype: Slayer Player count: 8v8 Map link: https://www.halowaypoint.com/en-us/...g&sortOrder=Modified&page=1&gamertag=Spranklz Map: My First Core Dubs Gametype: Slayer Player count: 2v2 Map link: https://www.halowaypoint.com/en-us/...g&sortOrder=Modified&page=1&gamertag=Spranklz
Sorry if this is a little late, But in the submission post it does say that all map and game submissions need a link to the map (preferably waypoint). So if you add that I would love to play it. otherwise Im not.
GamerTag - Illmag Map: HBF 1.0 Gametypes: - 1. BTB slayer (use) 2. BTB strongholds 3. BTB CTF Player Count- 16? Map Link - https://www.halowaypoint.com/en-us/...t_IllMag_eb1c309b-d9ad-4b51-9fa6-8c2c5c7034fd Description - Medieval BTB map with 2 snipers and a SPNKR for power weapons. Other weapons include DMR, SMG, Ext. Magnum, Battle Rifle, Shotgun, and a Hydra launcher. Weapons are located on green/purple boxes. Map also contains an overshield. This is the first map I've made and actually plan on working on. The map probably sucks a lot because I am still learning how to forge.
Gamertag - PharmaGangsta1 Map - Calypso - 4v4 Slayer ; Strongholds Redid blue area and plasma caster spawn. Touched up various sightlines and slightly shrank the deathpits. Opened some areas up a little bit and added on a scattershot. https://www.halowaypoint.com/en-us/...Gangsta1_3cebfa09-68f0-4ee5-904a-ad8b693c8745
Standard Submission Form GamerTag: Agent Zero85 Co-Forgers?: None Map: Project Zero Gs Gametype: Project Zero Gs Player Count: 16 Map Link: https://www.halowaypoint.com/en-us/...t Zero85_4617e2af-dbd5-4eb9-a6ac-f53ebbf3ceba GameType Link: https://www.halowaypoint.com/en-us/...t Zero85_a5aacf92-3cc3-4570-ad5a-42f04cd19025 Description: In the dust of Corvettes, and Zero Gs, a new hybrid gamemode arises.
I know better than this! Sorry! Map: Ancestor GT: D4rkDeath Gametype: MAG/AR Big Team CTF Link: https://www.halowaypoint.com/en-us/...Order=BookmarkCount&page=1&gamertag=D4rkDeath
Made some changes based on feedback. Work schedule changed last week so didnt get to play. Standard Submission Form GamerTag: HWM Wheels Map: Ranger Gametype: Big Team CTF Player Count: 16 Map Link: Ranger Description: Inspired by Timberland, Ranger brings things back to a more rustic National Park theme with cabins, firewatch towers, and a covered bridge. Great hogging map.
For clockwork I don't actually have an invisible barriers on the stairs. I noticed that issue myself with the jumping but can't fix it . Any ideas would be welcome - Grayishpoppy210
I wasn't able to finish this map so just ignore this post. I hope I can get it into this lobby one day. It has helped me gain an interest to play Halo again though so hopefully next week it'll be there. I really hope I can get back into the forging. I'm posting this so I have motivation to work on my linear infection map series. This will be the sequel to The Labs map I made a while back. Hopefully I can actually work and have it be playable before next Friday. I'll let you know before Friday if it is playable. GamerTag: KeeLoker Map: The Cure Gametype: Project Chimera Player Count: 12 Map Link: (WIP) *I put it on once it's finished. I'm still working on it. Description: You and your group just escaped the incidents that occurred in The Labs and now are held up in a saferoom, but the fight still continues. Now you hear of rumors of a possible cure that doctors in the facility were working on as a precaution to this experiment. Whether or not the rumors are true, your group risks it all as you venture out from safety in search of The Cure.
GT: Nikko B201 I know there's no FF this week - just posting so I don't forget for next week. Lijiang is classed as Done based on last week's feedback and won't be submitted again unless I do something silly like retrofit it for CTF. Firebase Tononoka (4v4 Slayer) returns. I've widened some of the things that needed to be widened and removed some of the things that needed to be removed. There didn't seem to be any issues with the new Stronghold placement last time so it's now over to Slayer testing. Fang's Legacy (6v6 AR/Mag BTB CTF) is the new entrant this time. It's a larger outdoor CTF map with a snowy theme. Bear in mind its classification as a BTB map is kind of a guess - I asked for someone to check if it was appropriately sized and no one wanted to help, so if it feels too crowded in BTB, well, that's why. Edit: reclassified Fang's Legacy to 6v6 based on feedback. Playercount still open to debate though.
Gamertag: GrayishPoppy210 Coforgers?: n/a Map: Clockwork Gametype: 2v2 slayer Playercount: 2v2 Map link: https://www.halowaypoint.com/en-gb/...Poppy210_2e6b78e9-e56a-4f53-bfb2-2186570cb1f1 Gametype link: n/a Description: a small vertical 2v2 map set inside a clock tower WARNING - I've made a interesting change to the map. The death pit is now a teleporter to 3 random locations on the map. If this is a terrible idea just tell me but it seems ok(ish). I mean everyone was complaining about dying.