Standard Submission Form GamerTag Agent Zero85 Co-Forgers?: none Map: Zero Gs Gametype: Zero Gs Strongholds Player Count: 16 Map Link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Agent Zero85#ugc_halo-5-guardians_xbox-one_mapvariant_Agent Zero85_11730412-6434-4c17-9b89-41d23b392faa GameType Link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Agent Zero85#ugc_halo-5-guardians_xbox-one_gamevariant_Agent Zero85_5f960c28-079b-4626-a1c2-269a58fa5f24 Description: In the dark no gravity abyss we call space, the fight between Red and Blue rages on. Standard Submission Form GamerTag Agent Zero85 Co-Forgers?: none Map: Fireteam Blue Gametype: Argent Moon Player Count: 16 Map Link: Here GameType Link: Here Description: Fireteam Blue are deployed to investigate the abandoned ONI research facility known as Argent Moon, only to find the reason behind the station's demise. The must overheat the reactor and escape alive. Spoiler
GamerTag: Str8LineNova Map: Prestruct Gametype: standard gametypes Player count: 16 Map link: https://www.halowaypoint.com/en-us/...er=BookmarkCount&page=1&gamertag=Str8LineNova
I'm putting this map in one more time. But I have a weird request for you to test so I'll let you know again during the stream but I wanna test this teleporter system that forces people to progress so I just want a couple people to try and not progress and see if it works out. Thanks! GT: KeeLoker Co-Forgers: None Map: The Labs Gametype: Project Chimera Player Count: 12 Description: The Labs is a linear style infection map based in an infested laboratory due to a failed genetic mutation getting out of hand. You and your group must reach a safe room on the opposite side of the facility.
I have two maps for ya Maxy. I'll submit them in the format this time around. GamerTag: Ascend Hyperion Map: Raijin Break Gametype: CTF Player Count: 8v8 Map Link: Link Description: All storms come to an end. BTB Heavies inspired map set in the buried remains of the once grand Lightning Collector. Inspired by Takamikazuchi by TheLast Ravager. GamerTag:Asecnd Hyperion Co-Forgers: Expired EGGGNOG Map: Chronology Gametype: Team Slayer Player Count: 4v4 Map Link: Link Description: Time is the instrument used to create eternity. Based on the Vex architecture from Destiny, this versatile core map supports anything from 2v2, 6 Player FFA and 4v4 variants. Battle it out in the time lost ruins of the dark machine race known as the Vex. (I've done several 2v2 and FFA tests already, this test will be to see how 4v4 plays as well.)
GamerTag: el Dunco Map: Revert (Revert WIP) Gametype: Slayer Player Count: 4v4 Map Link: https://www.halowaypoint.com/en-us/...el Dunco_1c74ec3d-8362-4f74-be48-4fea53e39eeb Description: Unggoy village made of stolen Covenant scrap on the planet of Balaho.
Map: Reconciled v3 Gametypes: CTF Player size: 4v4 Map Notes: Base teleporters go to long hall, and the tunnels go to plasma base. Spawning HAS been fixed, flag plays a lot like Truth (and Reconciliation ) So make sure you have map position before you pull! Base has been widened up to allow proper risk/reward for the long hall run. Sneaky are under either porch with some dirty sightlines, check em out! https://www.halowaypoint.com/en-us/...brbirbeI_1e0be489-595f-4ef8-9391-3108936f6835 Edit: Gametypes change!
Standard Submission Form GamerTag: Duke of Mearl Co-Forgers?: Mearl of Duke Map: Climate Gametype: Capture the Flag Player Count: 4 v 4 Map Link: https://www.halowaypoint.com/en-us/...dFilter=Everything&sortOrder=Relevence&page=1 GameType Link: n/a Description: Symmetrical map
Gamertag: Mr Deliciousman . Map name: divine fury. Gametype: slayer. Player count 4v4 . It is an asymmetrical covenant halo 5 theme. Halo waypoint link: https://www.halowaypoint.com/en-us/...ciousMan_aee844fe-bb3c-4c99-9425-26d93a7a8b5b
Gamertag: Darth Diink Co-Forgers: JoeAct20 Map: Kino der Toten Gametype: Black Ops: Zombies Player Count: (varies) 8-12 Map Link: Kino der Toten Gametype: Black Ops: Zombies Description: Linear/Non-Linear Infection Map You don't have to read these, but I highlighted some of the things you should know. Spoiler: Things to know This is a recreation of Call of Duty: Black Ops: Zombies' "Kino der Toten," with a 1:1 scale with some minor compensations for Spartans' height difference. This is the first time this map has become "playable", so this will be its very first time being tested. The zombie teleports are mapped out to correspond with each room of the map. Try not to teleport into rooms that haven't been opened yet. You may become trapped. If you really wanted to, you CAN open doors as a zombie, only because this is a test run. In future tests, zombie spawns will be blocked until survivors open that room. If you're a zombie, don't jump the balcony into the theatre until the power has been turned on, or you will be trapped. There will only be 4 survivors in this test. This map is in its early stages still, and will be able to support more survivors in the future. I am aware of the map breach in the alley spawn for zombies, please ignore it for now. Some zombie teleports are meant to be disorienting (for now). Let me know if that should be changed. The teleporter only functions once, so make sure to use it when it counts. It will function more than once in a future update. I am testing the map with Speed Cola and Juggernog machine, other machines will not function in this test. Lighting is a *****. You will find that some zombie spawns that appear in the original map do not appear in this remake. If you do breach the map, come back in through the northern part of the alley. If you grab the upgraded ray gun in the projector room, you may hurt yourself if you try firing it from the balcony in that room. It's a glitch that I'm looking into fixing. Survivors have little to no jump height. Infected have a jump height just high enough to clamber over window barricades. The map is not able to reset after a round yet. I know it's annoying, but please end the game and start a new one after the first round. I'm working on this issue. If the map/game isn't playing well, stop after 2 games. I don't want to waste your time. I really have no clue how this is going to play. It may end up with the infected winning within the first 10 seconds, or it may end up with survivors dominating. This has never been tested before. Suggested feedback: Weapons placed on map Map details/aesthetics (what might stay, go, to be added, changed, etc.) Scaling issues (if any) Suggested gametype changes (# of survivors, speed, attributes, etc.) Adding or subtracting zombie teleports. Of course, whatever the players have to say
Gamertag: RPAL Map: Stealin' Your Flags Gametype: In Your Base (It is in my bookmarks but It won't show up on Waypoint) Player Count: 16 Description: This should be the last time that I test it unless something major messes up. I will not be able to attend as I will be out of town, so this will the first unsupervised test I've signed the map up for. When it comes to feedback, all I really need is to know if anything breaks--other than that the final score would be great, but I plan on watching the film anyway. Thanks for all the help Max!
Standard Submission Form GamerTag: Bromaniac35 Co-Forgers?: Map: Groovy Gravity Gametype: Groovity Gravy Player Count: 12 Map Link:https://www.halowaypoint.com/en-us/...maniac35_b94400ef-6a04-47ec-90b3-55d74960eefd GameType Link: https://www.halowaypoint.com/en-us/...maniac35_efcf454e-9bf8-4688-8f23-17bbde05fe48 Description: Fly around on the wall and shoot people a lot. Standard Submission Form GamerTag: Bromaniac35 Co-Forgers?: Map: Contusion Gametype: Slayer Player Count: 4v4 Map Link: https://www.halowaypoint.com/en-us/...maniac35_87243a56-f48c-49d6-8808-4585b157eec9 GameType Link: Description: The best map ever made. ( I submitted this in the ATN format last week so I guess this is just a regular submission for the map since it's already in the thingy)
I have three maps this time, one of them is brand new and hasn't even had a proper game on it yet. I can attend as well. I put together a short list of areas I'm looking for feedback in under each map submission in case I'm not around at the time of testing. Sorry if it's a lot to read through, I'm just trying to be thorough. Thanks a bunch for testing / hosting as always! ATN Submission Form (4v4 only core) GamerTag: Pat Sounds Co-Forgers?: No Map: Acolyte Map Link: Link Game type: Assault Description: Symmetrical temple map designed around objective game types. Features a SPNKr, Halo 2 Beam Rifle, Energy Sword and OS. Submitted it to ATN last time, so it should be in the system. Spoiler: Acolyte - Feedback Questions - What power weapons would you change? - Any issues with bad or predictable spawning? - For anyone that played CTF on it last time, what do you think about the flag location vs the bomb arming locations in Assault? In CTF the flags are set up on a diagonal line and in Assault the arm points are set down the center of the map. Does one location play better than the other, or is it cool to have different layouts for each mode? ATN Submission Form (4v4 only core) GamerTag: Pat Sounds Co-Forgers?: No Map: Index Map Link: Link Game type 1: Slayer (please play Slayer first) Game type 2: Strongholds Description: Asymmetrical 4v4 set in an ONI datacenter. One of very few Asymmetrical maps I've designed, so it't a step into new territory for me. The map is set up for Slayer and Strongholds only at the moment. Spoiler: index - Feedback Questions This will be the first proper game on this map, so I'm looking for general impressions mostly. - Are the initial spawns trolly or uneven? Any bad respawns? - Could there be a more interesting weapon set? What power items would you change? - Is the map too open? Standard Submission Form GamerTag: Pat Sounds Co-Forgers?: No Map: Circuit Breaker Gametype: Slayer Player Count: 2v2 Map Link: Link Description: Symmetrical 2v2 set on a snowy mountain top. Latest build features a Plasma Caster, OS and Void's Tear. You've seen this one several times and it's come a long way thanks to Forged Friday tests. Spoiler: Circuit Breaker - Feedback Questions This one has been in the lobby a few weeks in a row, so I wanted to list out what's changed from last time. I feel like this one is getting close to being finished (whatever that is). Changes from last time: - Moved OS to bottom mid - Moved Song of Peace to top mid (swapped it with OS) - Moved SMGs to red / blue windows - Switched to Projection SMGs from Silenced - Moved magnums to the old SMG position (by the crates) - Switched to tactical magnums - Adjusted the height and intensity of the gravity lifts Questions - Does OS in the bottom help distribute the flow of the game better? - What are your thoughts on the gravity lifts? I designed them to be used mainly to bounce from one platform to the next, and I made them slow / awkward to create a risk / reward in using them. Is that working for or against the gameplay? - Do the tactical magnums add anything to the map or should I just remove them completely? - Does anyone use or care about the Song of Peace? Any other suggestions for a way encourage people to cross the top mid bridge?
ATN Submission Form (4v4 only core) GamerTag: Cydrogus Co-Forgers?: Map: Static (Warlock Remake) Map Link: https://www.halowaypoint.com/en-us/...Cydrogus_57403f55-238c-41fc-8e52-7a18ace732bb Game type 1: CTF Game type 2: Game type 3: Description: A warlock Remake but still in Block stage
GamerTag: Ascend Hyperion Map: Gatelord Gametype: Team Slayer Player Count: 4v4 Map Link: Link Description: This battle has already happened, it is happening and it will happen. 4v4 core map inspired by the Vex architecture from Destiny. Set deep within the spire ruins of Venus.
I don't have anything new yet, cast comes off next week! I'd still like some feedback on these two: GT - LoTuS Map - Gilded Sanctum Gametype - 4v4 Slayer Map - Kelvin Gametype - 4v4 CTF When I can forge again I am going to make a few changes to Gilded that will significantly change lift side and I have a new map idea in the works.
ATN Submission Form (4v4 only core) Partarar Bulwark https://www.halowaypoint.com/en-us/...Partarar_1dc82977-a2b0-4735-82a3-0643c47bf896 Slayer Strongholds A UNSC power plant, tucked somewhere along a familiar river in Africa...