Awesome, just add me on xbl and I ll try to get you in this friday --- Double Post Merged, Sep 28, 2016 --- In order to add the map to the ATN db ill need all the info from the ATN submission form...
Gamertag: RPAL Map: Stealin' Your Flags Gametype: In Your Base (Still isn't showing up on Waypoint, I'll update with a link if I can get it working) Player Count: 16 Description: We ran it with 8 players yesterday and all of the scripts worked perfectly. Nobody got left behind and everything played out as it was supposed to. I'm going to be working on finishing it up before Friday night so I can get some screenshots and footage of the map with 16 players. Hopefully everything works so I won't need to test it again after that!
Ascend Hyperion Reliquary Team Slayer (4v4) Link Reliquary is a massive retool of my map Eulogy. It has a brand new layout as well as reworked aesthetics. The goal with Reliquary is to answer the call for new paths, reduced map size and increased thematic value.
I've got two to submit this week, and hopefully I'll be able to attend as well. Thanks for testing as always... Standard Submission Form GamerTag: Pat Sounds Co-Forgers?: No Map: Circuit Breaker Gametype: Slayer Player Count: 2v2 Map Link: Link Description: Symmetrical 2v2 set on a snowy mountain top. Latest build features a Plasma Caster, OS and Void's Tear. You've seen this one several times and it's come a long way thanks to Forged Friday tests. I want to narrow this down to a final version, and maybe submit it to matchmaking eventually. ATN Submission Form (4v4 only core) GamerTag: Pat Sounds Co-Forgers?: No Map: Acolyte Map Link: Link Game type 1: CTF Game type 2: Slayer Game type 3: Assault Description: Symmetrical 4v4 set in an ancient temple. Designed with an emphasis on objective gametypes like CTF and Assault, and features a weapon set inspired by classic Halo titles. This one is rather new and I'm open to any suggestions from a complete rebuild to small alterations.
Third time's a charm... Map: Reconciled v3 Gametypes: CTF/Slayer Player size: 4v4 Map Notes: Base teleporters go to long hall, and the tunnels go to plasma base. Looking to see if flag plays too quickly/the routes are too easy to run. Any weapons overpowered or placement off? Any difficult areas to traverse? Also, there is a bit of frame rate in the very back of plasma base but I'm looking into that. https://www.halowaypoint.com/en-us/...brbirbeI_1e0be489-595f-4ef8-9391-3108936f6835
Standard Submission Form GamerTag: Bromaniac35 Co-Forgers?: none Map: Groovy Gravity Gametype: Groovity Gravy Player Count: 12 Map Link: https://www.halowaypoint.com/en-us/...maniac35_b94400ef-6a04-47ec-90b3-55d74960eefd GameType Link: https://www.halowaypoint.com/en-us/...maniac35_efcf454e-9bf8-4688-8f23-17bbde05fe48 Description: An endless hallway of death. Stick yourself to the walls and kill people with whatever gun you get stuck with. Super Fiesta with a spin.
ATN Submission Form (4v4 only core) GamerTag: Bromaniac35 Co-Forgers?: none Map: Contusion Map Link: https://www.halowaypoint.com/en-us/...maniac35_87243a56-f48c-49d6-8808-4585b157eec9 Game type 1: Slayer Game type 2: Strongholds Game type 3: Oddball Description: Asymmetrical UNSC base in some cold place that has mountains.
Hey fish, I'm trying to take a look at your map to give lobby hosts an idea of what they're playing, but your link makes my search browser turn everything to Spanish. I don't know why, but for future reference could you do it in English? I've resorted to friending you and getting the map manually this time.
Skip may submission tonight, game I made still needs some work. However, here is the updated link for the map Natabase and I made together that he submitted https://www.halowaypoint.com/en-us/...tOrder=Modified&page=1&gamertag=Duke of Mearl
Here is proof that my gametype is actually a legit thing and that I'm not troll and that I actually care about making something fun and enjoyable for everyone. All I want to do is make you guys happy. Map: https://www.halowaypoint.com/en-us/...pant Sol_47aa3c1d-f1c1-4e67-8400-dea2b72430b4 Gametype: https://www.halowaypoint.com/en-us/...pant Sol_6f658645-2467-4887-ae11-c67531f41e43
Gamertag: PSYGASM Map: No Mercy Players: 12 Gametype: Left 4 Dead Just this map now forget the other one I posted here. I should be able to join tomorrow
GT: JoeAct20 Map: Nacht Der Untoten Gametype: COD Zombies ( edit to support 4 survivors spawning ) Players: 10 Attending: send message and I should be able to reply Forge Hub link: http://www.forgehub.com/maps/nacht-der-untoten.2909/
Thank you for the advise. I'm from Mexico so i think there's the problem. I'm gonna log in to Waypoint in English and try to get the link in english.
I vetted acolyte yesterday here's the link the see how it did. https://docs.google.com/spreadsheets/u/1/d/1F79tCRyZWLBDKPRKlP93HgbEC_2IUof8_oOjJaOicPs/htmlview
Bitter sweet night tonight lol, Only 21 maps. And on the last 2 maps of the night I get hosted by Kampy(https://www.twitch.tv/kampyvids) lol. Lets try to get back up to 30 ish for next week boys and gals(just in case) All feedback tonight can be found at the Forge Archive and All ATN feedback and map progress can be found here.
Map: Meltdown Gametype : Slayer GT : CertifiedChamp The middle is now closed off (on bridge under lift) Each base has a designated way to get out from both sides easily, eliminating the corner. Bottom mid was stretched out quite a bit and the door way is much bigger. Plasma pistol and Hydra have swapped places and the sides where light rifle spawn; the pillars are now straight, and harder to get caught on. I'll post the link as a reply (mobile is difficult) --- Double Post Merged, Oct 1, 2016 --- https://www.halowaypoint.com/en-ca/...iedChamp_3ec1988a-abd7-4fa1-b331-384c378cb421
Gamer tag: Draloric Map: Eradication Highway Game type: Eradication Player Count: As many as possible (16, 15, 14, 13, 12 at minimum) Map link: https://www.halowaypoint.com/en-ca/...Draloric_5f609611-d40c-4cd1-8886-50cea8dc7eb0 Game type link: https://www.halowaypoint.com/en-ca/...Draloric_d5f97aca-4b54-42ec-afe1-cb28e700a7bb Description: Fight for your life as you make your way down the highway. Notes: Added an ammo truck, did a playtest and it worked up until dice island was invaded. Potential issues: Zombie Spawns (Report on whether anyone spawns in a dark room) (If this is an issue it shouldn't affect gameplay, it'll just be boring for the infected for around 30 seconds) Recent Fixes: Foolproofed Zombie spawns, Worked on Aestetics, Added a side road, Added some doors, Added invisible team barriers(to prevent team kill and spawn kill), Added some extra cover, Added tons of weapons