Max Extra's Forged Friday

Discussion in 'Halo and Forge Discussion' started by Max Extra, Mar 1, 2016.

  1. CertifiedChamp

    CertifiedChamp Legendary
    Senior Member

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    Map: Meltdown

    Game mode: Slayer

    GT: CertifiedChamp

    This is a competitive 4v4 I'm working on as of this post, it should be finished by the time next forged Friday comes around, but I've been nitpicking it alot
     
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  2. KeeLoker

    KeeLoker Legendary
    Wiki Contributor

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    I'm sorry if you're getting sick of seeing Shipment but I changed the last holdout spot so hopefully it'll play a bit differently.
    GT: KeeLoker
    Attending: Yes, if there's room

    Map: Shipment
    Gametype: Disturbed

    Map: The Labs
    Gametype: Project Chimera
     
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  3. MrDeliciousman9

    MrDeliciousman9 Legendary
    Senior Member

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    Thank you for your feedback. I would. Like to submit Scorch Palace again but this time for 4v4 strongholds. Squally dabeanz helped me with stronghold placement and from what I've tested on it it should play much better. Gamertag is Mr Deliciousman. Also how do I get a my map green lit? For ucc pro lobbies?
     
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  4. SaltyKoala

    SaltyKoala Ancient
    Forge Critic Senior Member

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    Gamertag: For Chub
    Map: Name and file UPDATED to ( Den of Theives)
    Gametype: BTB Slayer

    After last nights test and an hour of watching film the map will be experiencing some pretty significant geometry changes. I came up with some awesome solutions to fit my art goals better whilst upgrading the gameplay and adding more of what people liked to the map. Bomb room and Scorpion room have been flip flopped and rotated, its quite interesting and the scorpion will be even more enjoyable then before. If you want a sneak peak look at the files (Glit) and ( U).

    Thanks again to your lobby Max, the gameplay film was indispensable!
     
    #724 SaltyKoala, Sep 10, 2016
    Last edited: Sep 16, 2016
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  5. Haunted Dino

    Haunted Dino Legendary

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  6. Spranklz

    Spranklz Ancient
    Senior Member

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    GT: Spranklz
    Map: Flotilla Working (Whichever version is in my bookmarks)
    Game type: Big Team CTF
    Amount of players: 16

    Map: Shear
    Gametype: Slayer
    Player count: 2v2
     
    #726 Spranklz, Sep 10, 2016
    Last edited: Sep 14, 2016
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  7. TheLast Ravager

    TheLast Ravager Paradise Lost

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    GT: "TheLast Ravager"
    Map: "Takamikazuchi"
    Gametype: "Slayer"
    Size: "8v8"
    (AR and BR secondaries)
     
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  8. The Grim Dealer

    The Grim Dealer Forerunner
    Senior Member

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    Big Team Strongholds on Echoes, please. I want to see how it plays with gametypes that it wasn't built for.

    Unfortunately, the update didn't fix the frame drops on the Heights art pass, so I have a lot of work to do on that, but I'll try to get it ready for next week.
     
    Max Extra likes this.
  9. ImI METAL ImI

    ImI METAL ImI Ancient
    Senior Member

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    GT: PSYGASM
    Map: NO MERCY
    Gametype: Left 4 Dead -

    Alpha Zombie: Immune to headshots with increased health, jump, armor abilities (almost infinite thrust) and melee but walks slowly.
    Regular infected: Slightly slower clamber speed.
    Survivors: Melee does 40% damage but 300% knockback.

    Players: 16
    I will most likely be joining the partay.

    Notes:
    -Need to get the scripted spotlights to rotate more smoothly.
    - Added a hellish running start onto the map for the Tank. I will probably redo this running start to make it come off of an adjacent skyscraper onto the map. Right now I have a scripted block to come cover up the hellish running start cause it's distracting/ugly from afar. A skyscraper won't need to be covered up and can be made easily unreachable by other players simply by making it taller than the map.

    My gametype was not at all what I wanted when we tested this so hopefully this will be a more fruitful run. Thanks Max you're the man!
     
    #729 ImI METAL ImI, Sep 11, 2016
    Last edited: Sep 16, 2016
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  10. Jack Bell

    Jack Bell Legendary

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    GT - LoTuS

    Map - Gilded Sanctum
    Gametype - CTF
    4v4
    Assym layout for symm game types. Should be fun

    Map - Shambles
    Gametype - Strongholds
    4v4

    Map - Kelvin
    Gametype - Slayer
    4v4


    Can't attend, broke my right arm and hand last Friday in an accident. I'll forge the little I can with my 1 hand to be ready for this Friday ;)
     
    #730 Jack Bell, Sep 11, 2016
    Last edited: Sep 11, 2016
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  11. Spranklz

    Spranklz Ancient
    Senior Member

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    Edit: Oops!
     
    #731 Spranklz, Sep 11, 2016
    Last edited: Sep 12, 2016
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  12. Sykorr

    Sykorr Legendary

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    --- Double Post Merged, Sep 12, 2016 ---
    Hey max do i put my map here
     
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  13. Sykorr

    Sykorr Legendary

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    Gamertag:Sykorr
    Map:Mochamer Manor
    Gamemode:infection
    Aop:12
    Wip
    No
     
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  14. Bromaniac35

    Bromaniac35 Legendary
    Senior Member

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    Gamertag: Bromaniac35
    Map: Vanity
    Mode: Slayer 4v4

    Map: Vanity
    Mode: CTF 4v4
     
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  15. Agent Zero85

    Agent Zero85 Legendary
    Wiki Contributor Senior Member

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    GT - Agent Zero85

    Map - Destroyers
    Gametype - Naval Battle (modified version of Breakout)
    8v8
    Will try my hardest to prevent it going on the record as "broken" again lol. I've lowered block count on the ships quite a bit since then.
    Here is what they are supposed to look like now:
    [​IMG]

    Using hannibal scorps as the front cannons :).
     
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  16. Pat Sounds

    Pat Sounds Legendary
    Forge Critic Senior Member

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    If you could give Circuit Breaker some tests when you have room, I'd appreciate it. I've worked in some of the feedback from last time you played it. I know you're full up these days, so whenever you can get to it. Thanks!

    Gamertag: Pat Sounds
    Map: Circuit Breaker
    Mode: 2v2 Slayer
     
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  17. SocialTourist

    SocialTourist Legendary
    Senior Member

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    Gamertag: SocialTourist
    Map: River of Life
    Mode: Stronghold 4v4 -6v6 or Slayer
    http://www.forgehub.com/maps/river-of-life.3695/
    9-13-2016_11-10-21_AM.png 9-13-2016_11-10-13_AM.png


    And Thank you so much for feed back on previous maps. Changes have been made and the overall experience was improved. Thanks and take care.
     
    #737 SocialTourist, Sep 13, 2016
    Last edited: Sep 15, 2016
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  18. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic Senior Member

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    Remember, after September 2nd there are no duplicate map submissions. Trying to keep it clean and allow the most variety of unique maps for the lobby and gives more people a chance to submit. plus This should encourage you to submit the map to another lobby as well.
     
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  19. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
    Staff Member Forge Critic Senior Member

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    GAMERTAG: CaptainDireWolf
    MAP: Whiterun
    GAMETYPE: Team slayer
    Amount of Players: 2-16 (I think due to size 6v6 or 7v7 works best)
    MAP post link: http://www.forgehub.com/maps/whiterun.3700/
    Attending (yes/no): no, traveling :(
     
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  20. Egggnog

    Egggnog Game Crashers

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    GT: ExpiredEGGGNOG
    Map: Sword Tournament (8) or Sword Tournament (16)
    Game type: Sword Tournament
    Players: 8:16
     
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