Max Extra's Forged Friday

Discussion in 'Halo and Forge Discussion' started by Max Extra, Mar 1, 2016.

  1. Egggnog

    Egggnog Game Crashers

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    Gamertag: ExpiredEGGGNOG
    Map: Hydra and Seek
    Gametype: Hydra and Seek
    Players: The more the merrier
    Attending: Most likely not, depending on what week this gets put in.
     
    Max Extra likes this.
  2. SaltyKoala

    SaltyKoala Ancient
    Forge Critic Senior Member

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    yankee-img005.jpg Gt: For Chub
    Map: Yankee Doodle
    Game type: BTB Slayer
    Player count: 16
     
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  3. Morslupus

    Morslupus Ancient
    Senior Member

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    Gamertag: Morslupus
    Map: Mantis Arena 3
    Gametype: Mantis Strongholds
    Player Count: 4-16
    Forgehub: http://www.forgehub.com/maps/mantis-arena-3.3549/

    Gamertag: Morslupus
    Map: Mantis Arena 2
    Gametype: Mantis Strongholds
    Player Count: 4-16
    Forgehub: http://www.forgehub.com/maps/mantis-arena-2.1155/

    Gamertag: Morslupus
    Map: Fly Swatter
    Gametype: Swat-A-Fly
    Player Count: 4-16

    Attending: not this friday, but a friend of mine will be.

    If nothing else, I'd love for Mantis Arena 3 to get tested out (being the newest). The match goes quickly being less than 5 minutes long (not joking).

    In case you don't want to do strongholds, there are 4 Gametypes you can run with ANY of these maps:

    Mantis Stronghold (1 round, 1st to 150 points wins, Max time: 4 min 20 sec)
    Mantis Slayer (First to 2 rounds, 10 points wins, Max time: 13 min, 30 sec (4:30 per round))
    Mantis Breakout (First to 2 rounds, Max time: 13 min, 30 sec (4:30 per round))
    Mantis War (30 min slayer with no limit)

    Looking forward to watching the livestream when I get out of my hectic schedule this weekend.

    Also, tell everyone to be honest on their thoughts. I need to know if there is a way to improve the maps
     
    #663 Morslupus, Aug 24, 2016
    Last edited: Sep 2, 2016
    Max Extra likes this.
  4. Anemeros

    Anemeros Forerunner
    Senior Member

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    GT: Anemeros
    Map: New Halcyon
    Mode: Team Slayer
    Optimal Number of Players: 14-16
    :)
     
    Max Extra likes this.
  5. Agent Zero85

    Agent Zero85 Legendary
    Wiki Contributor Senior Member

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    Reserved:
    I (hope) I can get my Zero Gs 2.0 beta done by Friday, if not oh well.

    The better, larger, awesome version of Zero Gs. (glitched weapons included).

    Edit:
    Gamertag: Agent Zero85
    Map: Zero Gs 2.0
    Gametype: Zero Gs 2.0
    Players: 16
    Attending: Yes

    Edit 2:
    Do not, I repeat, do not play my map, under estimated how long it would take to complete.
     
    #665 Agent Zero85, Aug 24, 2016
    Last edited: Sep 1, 2016
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  6. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic Senior Member

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    Let me know in a PM when this post is updated with your map

    UPDATE FOR FORGED FRIDAYS:
    August 26th

    Total Maps 35
    Maps Remaining: 35
    8v8: 5 14%
    Infection: 7 20%
    4v4: 19 54%
    6: 1 3%
    2v2: 1 3%
    1v1: 1 3%

    September 2nd

    Total Maps 12
    Maps Remaining: 12
    8v8: 8 67%
    Infection: 2 17%
    4v4: 1 8%
    6: 0 0%
    2v2: 1 8%
    1v1: 0 0%
     
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  7. The Grim Dealer

    The Grim Dealer Forerunner
    Senior Member

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    I'm pulling the plug on Aerowalk for the time being. I just haven't had the time to work on it this week. I'll resubmit it when it's done.
     
  8. Aschur

    Aschur Wubba lubba dub dub
    Forge Critic Senior Member

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    Gonna preemptively post this for next week given they way submissions are going right now.

    Gamertag: I am Aschur
    Map: Crusader
    Gametype: Slayer Doubles
    Description: a sort of mashup of Guardian and Damnation


    I will make changes according to how the test on the 26th goes.
     
    Max Extra likes this.
  9. Ascend Hyperion

    Ascend Hyperion The Homeslice
    Staff Member Forge Critic

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    Map: Audiophile
    2v2 Slayer
    Link
    I'll be there early on in the lobby
     
    Max Extra likes this.
  10. Unfound

    Unfound Art Team
    Forge Critic

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  11. Soldat Du Christ

    Soldat Du Christ Legendary
    Senior Member

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    Attached Files:

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  12. Ascend Hyperion

    Ascend Hyperion The Homeslice
    Staff Member Forge Critic

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    A plethora of changes have been made ever since the first test. In regards to changes from the last test, they include the following:

    -Added additional phase 1 and 4 doors that allow the infected to force the humans onward. These doors open once the phase has been completed and put the infected very close to the humans

    -Made is so the third infected drop in option in phase 3 is only available in the final 15 seconds of the phase

    -The third phase 2 door is now only available during the final 10 seconds of the phase

    (Phase 2 is hard because it is intended to be so, but I would like to see slightly increased survival rates)

    -Humans now restore 10% health when dealing damage to the zombies

    (This will be removed if the regen rate is too high)

    -Fixed Phase 5 doors so that the humans have ~15 seconds to get settled into the room


    ___________________________________________________________________________________________________________________​

    I would also like to point somethings out to anybody who has played/ plans to play The Dust Palace.

    The goal is to emulate Raid style play, which is HEAVILY centered around teamwork. Unlike traditional infection, the lone wolf motif is not going to cut it here. Tests have shown that effective teamwork=human progression.

    It is also important to note that by the nature of the gametype, the infected should have advantage, even if it is slight. They are the enemy and you are in their domain. By no means should the humans win every round or even see high survival rates.

    That being said, there is still minor work to be done to produce the constant results I would like to see. I appreciate those who have tested the map in any version, as they have allowed me to make the changes I cannot see in Forge. Please be understanding in the fact that I cannot make changes without tests.

    I know I went the extra mile here with this response, but to all that have tested, thank you!
     
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  13. D4rkDeath

    D4rkDeath Legendary
    Forge Critic Senior Member

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    GT: D4rkDeath
    Map: Ancestor
    Gametype: MAG/AR starts, Big Team Strongholds.
     
    Max Extra likes this.
  14. KeeLoker

    KeeLoker Legendary
    Wiki Contributor

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    This post will be for next week's test (9/2).

    Map: The Labs
    Gametype: Project Chimera
    I'll hopefully post a forge hub thread after the 9/2 test
    Attending: Yes if there's room
     
    #674 KeeLoker, Aug 26, 2016
    Last edited: Sep 2, 2016
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  15. Gsomekiller307

    Gsomekiller307 Legendary

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    Map: prison attack
    Gt:gsomekiller307
    Game type: hunters vs unsc
    Attending:yes
    Plz note some stuff may not work this is meant for the anvils legacy update I tried to recreate the hunters cannon as best I could with current forge items
     
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  16. ReinaStorm

    ReinaStorm Nostalgia never dies
    Senior Member

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    Placeholder spot for a super secret map for the 9/2 lobby.

    Map and Gametype: secret for now
    Lobby size: 16 players
    Attending: Yes
     
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  17. CertifiedChamp

    CertifiedChamp Legendary
    Senior Member

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    Map: Promontory
    Gametype(s): Slayer or Strongholds or CTF
    GT: CertifiedChamp

    A new map, it suffers from frame drop but I'm waiting for the next update
     
    Max Extra likes this.
  18. HerrMittmann

    HerrMittmann Legendary
    Senior Member

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    GT: HerrMittmann
    Map: Melt in the middle (Link will follow. Otherwise please check my bookmarks)
    Modes: BT Slayer, BT Strongholds, BT CTF - pick one you like :)
    Loadout: AR + Mag
     
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  19. Limeyy

    Limeyy King of the Fruits
    Senior Member

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    GT: Limeyy
    Map: Fury
    Mode: 2v2 slayer
     
    Max Extra likes this.
  20. JPRS

    JPRS Legendary

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    Thank you all for your feedback- very much appreciated :)
     
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