GT: The Grim Dealer Map: Echoes Gametype: BTB CTF http://www.forgehub.com/maps/echoes.1612/ I hope I'm not too late to submit for today.
RazorSharp03 map: Kensei Slayer (2v2) http://www.forgehub.com/threads/wip-kensei.152922/#post-1650701 attending: no
GT: KeeLoker Map: Shipment Gametype: Disturbed (Linear Infection Variant) Here's the LINK Attending: I would like to if possible The map might be a little confusing at first so looking at the link would help a lot. Thanks!
GAMERTAG: Vorked Manback MAP: Canal GAMETYPE: Breakout WIP or MAP post link (optional): http://www.forgehub.com/maps/canal.1638/ Attending (yes/no): Only if CGN is not live. Canal is made for 4v4 Breakout, and is the updated version of the current version in Matchmaking. This variant adds new pathways and general changes to the map's flow to make sure camping is put to a minimum and that the map offers multiple ways to travel throughout. GAMERTAG: Vorked Manback MAP: Mirage GAMETYPE: BTB Slayer (AR/Mag, please) WIP or MAP post link (optional): http://www.forgehub.com/maps/mirage.2121/ Attending (yes/no): Only if CGN is not live. Made for 8v8 BTB. Mirage has been retooled in various small ways to improve flow and how it plays. Taking various opinions and suggestions from the CCs, playtesters, and 343 employees, we hit the drawing board to create multiple changes and additions to Mirage, making it as fun and competitive as possible for a BTB map. Wish I had Canal ready for this week's lobby. Should have posted Mirage. Far too late, now. Thanks for the time.
Dang, glad to see all the maps already posted for next week. Thanks for supporting the game night guys!
For real, I really enjoyed the way you ran your lobby. You keep 15 others on track (feat in itself), you redirected people to focus on feedback while still enjoying themselves, and asked direct questions to pull actual feedback out of people. This was easily one of the most beneficial lobbies to have Ancestor tested in and the fact that I can go look at your .doc is such a bonus. A lot of lobbies don't bother with serious BTB so... you complete me.
!UPDATES! MAP: Colonial http://www.forgehub.com/maps/colonial.3000/ GTag: SoldatDuChrist GTypes: Slayer & Strongholds UPDATES: • Stronghold placment adjusting • New interactive line of sight dynamic • Aesthetic updates • Player can now clamber to top mid, from bottom mid (shotgun) • Lighting improvements
GT: ScaredHitman086 Map: Cavern Gamemode: Didact's Revenge (twice) 16 players & then 12 players Minigame May I have this map played twice, once with 16 and again with 12. Cavern 1.1: http://www.forgehub.com/maps/cavern.3050/updates Thanks I will attend
Thanks again for all the testing. After having considered the latest feedback I've made a few more adjustments: 1) Overhaul of camo room (junction). The floor has been raised on long-hall side. Clambering is now only necessary if a player commits to the lower floor in order to get the camo (or just, you know, falling into it on occasion). Added a few more lights for clarity as well. 2) I saw Max Extra doing trick jumps around the back side near the weapon pad. I've added a small trapezoid to one side to make such jumps a tad easier for noobs such as I. Never would have thought of that. Thanks Max! 3) Removed Storm rifle. 4) Feedback from the last play test stated that blue team starts with better access to the power ups. This is simply not true. The only way blue beats red to the overshield is if red completely ignores it. Considering this possibility I've changed one of the red spawns to make red's access to the overshield even more obvious. Overall start of match balance is as follows: Red: Carbine, OS, Needler. Blue: Carbine, Plasma Cannon, Camo. 5) Added more aesthetics to improve call-outs. Hopefully all that should make for a measureably better experience. Thus: For Friday, July 15th: GAMERTAG: Tom Cinder MAP: Golden Grunt GAMETYPE: 2v2 Slayer Map link: http://www.forgehub.com/maps/golden-grunt.2919/ Consider for UCC: Yes Attending: Maybe
GT - LoTuS Map: Jarvik Gametype: 4v4 Oddball UCC: Yes Link Map: Kelvin Gametype: 4v4 Slayer UCC: Yes Link Big changes to bottom mid Map: Shambles Gametype: 4v4 Strongholds UCC: Yes Link I have opened lots of movement options since the last tests. And added dynamic exploding doors, secret paths, new skybox and lighting/weather. Lots of time.
GAMERTAG: Vorked Manback MAP: Terminal 17 GAMETYPE: 8v8 CTF, but use pistol starts, please. Doubt this will play well off the bat with BRs. WIP or MAP post link (optional): http://www.forgehub.com/maps/terminal-17.3095/ Attending (yes/no): If CGN isn't viable, I may try.
GAMERTAG: I am Aschur MAP: Temple of Boom GAMETYPE: Slayer 2v2 WIP or MAP post link (optional): http://www.forgehub.com/threads/what-are-you-working-on.146187/page-309#post-1651239 my post in the WAYWO Attending (yes/no): No, I am terrible competitively and would like a better test than I would be able to provide.
Just in case you don't mind doing 2 of my maps... here is a 4v4 map I'm working on. Currently in blockout stage, so I'm certain it has a lot of kinks to work out. For Friday, July 15th: GAMERTAG: Tom Cinder MAP: Roger (blockout) GAMETYPE: 4v4 Slayer Map link: (none) Consider for UCC: Yes Attending: Maybe
If you would please test my map ShiftSpace? I finally have it uploaded for play testing with weapons. I think it would be best to play it with strongholds or slayer at the moment. It would play ultimately the best as CTF, but I don't think spawns are setup for that properly. GT: Fame28 Map: ShiftSpace Gametype: Stronghold's or slayer attending : Maybe
Map: Cesspool Game: Infection Hopefully I was able to fix that spawn killing spot. It might have been due to players being so spread out on the map those rounds. May have to restructure that area if that is the case. I killed off some of those cubby spots I noticed you guys camping in too.
GAMERTAG: Sikamikanico MAP: Fever Pitch GAMETYPE: Slayer / Strongholds ATTENDING: Nope. If it's not too much of a biggie, would love to see a couple of games on it ( Slayer for people to get used to the map and weapon placement, then Strongholds to see how it plays) No worries if not, you can pick your gametype if its just the once.
GT: CertifiedChamp Map : Retreat Gametype: slayer This map is map on Tidal but does work (with thanks to Tom French)
GAMERTAG: duke of mearl MAP: Envy GAMETYPE: 4v4 strongholds WIP or MAP post link (optional): Attending (yes/no): will try GAMERTAG: duke of mearl MAP: Solasium GAMETYPE: 4v4 slayer WIP or MAP post link (optional): Attending (yes/no): will try GAMERTAG: duke of mearl MAP: Occultis GAMETYPE: 4v4 ctf WIP or MAP post link (optional): Attending (yes/no): will try