Max Extra's Forged Friday

Discussion in 'Halo and Forge Discussion' started by Max Extra, Mar 1, 2016.

  1. Randy 355

    Randy 355 Multiplayer Sustain Designer
    343 Industries Senior Member

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    Sorry you have to break it off. Your consistency is impressive though!

    GAMERTAG: Randy 355
    MAP: Gridiron 0.01.00
    GAMETYPE: Grifball
    Max Player Count: 8
    Consider for UCC: no
    Attending: Yes
     
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  2. TruncateComb6

    TruncateComb6 Legendary

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    #282 TruncateComb6, May 13, 2016
    Last edited: May 16, 2016
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  3. Gsomekiller307

    Gsomekiller307 Legendary

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    I got an infection mini game gamemode is lightning map is never strikes twice
     
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  4. TruncateComb6

    TruncateComb6 Legendary

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    Redacted, Station X has been restored.
     
    #284 TruncateComb6, May 15, 2016
    Last edited: May 15, 2016
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  5. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic Senior Member

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    sorry to hear that. I would suggest trying to get the shading to match before scrapping. thats a rough move.
     
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  6. Jack Bell

    Jack Bell Legendary

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    Nooooo don't scrap your map. Just experiment a little more.

    I've found a few tips:
    Concrete set to 0 or 1 matte is just about he same as the original texture on 0 - 1.

    Metal set to 4-6 is almost the same as the original at 7.

    The new ones are all their own thing but you can mix and match to make some cool stuff even with your old geometry. I was initially sweating bullets thinking they ruined my maps again. A few hours later I am pleasantly impressed with the new textures.
     
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  7. TruncateComb6

    TruncateComb6 Legendary

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    Edit: After 4 hours of elbow grease, the map has been reworked and has consistent appearance. Most primitives replaced.

    Sorry to be a pain, but could you reinstate my map "Station X" for the list. With either
    Strongholds or Slayer. 4v4. UCC: No.

    I thought I'd have to completely rework the map, but I just had to gut it and reassemble with some new parts. It looks fine now. The problem with the primitives wasn't the texturing, just the shading. Took some work, but everything is good to go as I can tell. If anything the map is better off for it. I can't wait to try it Friday.
     
    #287 TruncateComb6, May 15, 2016
    Last edited: May 16, 2016
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  8. WeedCough

    WeedCough Legendary
    Senior Member

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    Map Name: Recluse (BETA)
    Link: http://www.forgehub.com/maps/recluse-beta.2514/
    Player Count: 4v4s, 3v3s
    Gametypes: Strongholds, Team Slayer

    Really hope for some good feedback regarding general map layout, weapon placement, spawns and balance! :D
     
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  9. Agent Zero85

    Agent Zero85 Legendary
    Wiki Contributor Senior Member

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    GAMERTAG: Agent Zero85
    MAP: Zero Gs
    GAMETYPE: Zero Gs Strongholds
    WIP or MAP post link (optional): Not atm
    Consider for UCC (yes/no): No
    Attending (yes/no): Would love to :)

    Check out my most recent vids:
    http://xboxdvr.com/gamer/Agent Zero85/videos
    It will be spacelike.

    Extra:
    *dont sound desperate*
    *dont sound desperate*
    *dont sound desperate*
    Please test my map!
    Thanks.

    EDIT: 16 players recommended!
     
    #289 Agent Zero85, May 16, 2016
    Last edited: May 17, 2016
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  10. HerrMittmann

    HerrMittmann Legendary
    Senior Member

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  11. Jack Bell

    Jack Bell Legendary

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    I keep tuning my favorite three maps. Hope you all enjoy them this week. I will watch the stream to gather feedback as always. Take care.


    NEW GAMERTAG: LoTuS

    MAP: Kelvin
    GAMETYPE: 4v4 CTF
    MAP link:http://www.forgehub.com/threads/wip-kelvin-new-name-new-color-better-performance.151743/
    UCC: Yes
    Check out the working doors! I would like to see how those play.

    MAP: Jarvik Prime
    GAMETYPE: 4v4 STRONGHOLDS
    WIP or MAP link: http://www.forgehub.com/maps/jarvik-prime.2380/
    UCC: Yes
    This should be the final pass before UCC (I hope).

    MAP: Gilded Sanctum
    GAMETYPE: 4v4 STRONGHOLDS
    MAP link: http://www.forgehub.com/maps/gilded-sanctum.1657/
    UCC: Yes
    Lots of work went to this one since last week; textures, weapons, visual focus, pathing, portal obviousness. Still think this design has potential. Would like to see some competitive play on it.

    Thanks again. LoTuS
     
    #291 Jack Bell, May 18, 2016
    Last edited: May 20, 2016
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  12. RoastingLamb

    RoastingLamb Legendary

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    GAMERTAG: RoastingLamb

    MAP: The Breaking V2 Beta 2
    GAMETYPE: 4v4 Strongholds
    UCC: Yes

    Some changes made to certain areas of the map, particularly the courtyard, middle and bridges. Weapon layout is different in Strongholds compared to Slayer. Would love some feedback on Stronghold positions. Last time it was hard for one team to regain control of the map if the other caps all three positions :/
     
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  13. The Grim Dealer

    The Grim Dealer Forerunner
    Senior Member

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    My post from last week still applies.
     
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  14. Sikamikanico

    Sikamikanico Video Team #corruptstaff
    Forge Critic

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    Map: Ethereal 1.2 (Updated lighting/textures etc)
    Gametype: 4v4 Slayer/Strongholds - Please bear in mind this map is now closing towards being "complete" Only real feedback I'm looking for at this point is weapon placement, spawns etc. The map plays as intended from a layout standpoint.
    Map Link: (WIP Thread - Please post feedback! http://www.forgehub.com/threads/wip-ethereal.151851/#post-1639636
    UCC: Yes!

    Map: Dropshot Court
    Gametype: 4v4 with Super Dropshot (Gametype in my files/bookmarks) - this is a competitive mini-game like a cross between Grifball and Ricochet. Hope you enjoy it.
    Map Link: Not yet released
    UCC: I doubt it. LOL

    Attending? Unlikely, but we'll see!
     
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  15. S0UL FLAME

    S0UL FLAME Mythic
    Senior Member

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    Hey again, Max. I'd like you to test a newer version of a map I gave.

    GT: The S0UL FLAME

    Map: Sentenced (Delete the one you have, and download the one in my FS) https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=The S0UL FLAME#ugc_halo-5-guardians_xbox-one_mapvariant_The S0UL FLAME_285c2318-111b-4bab-b4ad-6c56e753b7b0

    Gametype: 4v4 Oddball

    If I can, I'll try to join your lobby and stay as long as possible.
     
    #295 S0UL FLAME, May 19, 2016
    Last edited: May 19, 2016
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  16. Rabid Hogs

    Rabid Hogs Legendary
    Senior Member

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    Gamertag: Rabid Hogs

    1.
    Map: Canyon
    Gametype: 8v8 AR/Magnum CTF
    UCC: No

    2.
    Map: Torrential
    Gametype: 12 player Infection with vehicles enabled
    UCC: No

    Attending: Most likely not.
     
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  17. ImI METAL ImI

    ImI METAL ImI Ancient
    Senior Member

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    GAMERTAG: PSYGASM

    MAP: Aquathedral
    GAMETYPE: TS or FFA Fiesta or Shotty Snipes (no weapons currently placed on the map, weapon set suggestions quite welcome)
    Recommended player count: Any

    MAP: The Akropolis
    GAMETYPE: Big Team CTF
    Recommended player count: 16

    Attending: Yessir. I broke my controller and my replacement came with no headphone jack so I guess I'll noob it up on my drifting controller so I can talk to y'all
     
    #297 ImI METAL ImI, May 20, 2016
    Last edited: May 20, 2016
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  18. Agent Zero85

    Agent Zero85 Legendary
    Wiki Contributor Senior Member

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    Off topic, but if it drifts you can turn on how much input is needed in order to apply, its called "Inner Dead Zone" in controller settings. I have the same problem, broken controller, RS only moves Left and Right, but every, so slowly, goes down. Halo 5 allowed me to (sort of) play regularly again.
     
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  19. Melted Universe

    Melted Universe Legendary

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    I'll join.
    GT: Melted Universe

    Ps. It's my birthday!!! :)
     
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  20. Melted Universe

    Melted Universe Legendary

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    GAMERTAG: Melted Universe

    MAP: Revolver
    GAMETYPE: 4v4 Slayer
    Attending: yup

    I have a couple other maps if we still have time or just wanna have fun. One giant break out map, a Nuketown Remake, and a vehicle based Block Fort map based off of Mario Cart.
     
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