GAMERTAG: I LoTuS I Attending: no, but watching MAP: 'Kevin 13' GAME-TYPE: 4v4 Slayer first. If you want to test it twice CTF would be great too. WIP post link: http://www.forgehub.com/threads/wip-kelvin-13.151743/ Consider for UCC: yes MAP: 'Gilded Sanctum MM' GAMETYPE: Slayer and Assault/CTF this time. I have made changes to the sneaky clamber behind BR, it's a lift after a single clamber to promote faster bottom to top BR movement. Would like to see how that plays. Changed a few spawns and scrapped ODDBALL because the two way portals are integral to the map design but didn't play well for BALL. MAP: QUARANTINE GAMETYPE: 12 player INFECTION LINK: No map link yet. Submitting tomorrow. Concept: an infection map built around a hilltop neighborhood cul-de-sac, you can hold one of the 3 houses or there is a hidden cave system to escape to when the infected get overwhelming. This is a 'roaming/holdout style infection map. (never been played) MAP: Jarvik Prime GAMETYPE: Slayer or Strongholds No link - newest map I just built it on 4/19 Style: assymmetrical outdoor/indoor map. 'Jarvik Prime' has been my aesthetic experiment for a while, I finally found some direction with it. Now it's been so fun to run around on I would like to see some games to see how it plays. Truly sorry about how it went with 'Dimensions'. Breakout FFA plays smoother than teams with a 1v1 break and an FFA ending after the portals open. But with regular breakout it just plain broke. That is more of a mini game/warmup map idea. If you want to try the BREAKOUT FFA version it might be more fun. Hope you like the new maps. I have been working hard on a new symmetrical layout that is competitive in 'Kelvin 13'. I can't wait to see that played and get feedback. Thanks for streaming all my old maps. Nice to see them get some playtime. Take care, keep up the good work!
I'll put these in the mix for next Friday. I'll most likely be available to play too....but I'll let you know if I can't make it for some reason. File: Power Strip GT: Pat Sounds Gametype: 4v4 Strongholds, Slayer UCC: Yes http://www.forgehub.com/maps/power-strip.1425/ After much back and forth on what to do about the rooftops, I've stripped them down considerably. Hopefully this version plays a bit sweatier... __ File: wip Cadet GT: Pat Sounds Gametype: 8v8 CTF, Slayer UCC: No http://www.forgehub.com/threads/wip-cadet.151553/ This one is still more or less a blockout, so I'd be interested in getting opinions on what direction to take it. I'm not sure if it's scaled properly for a 4v4 map or a 8v8, so I'd like to give it a try with a full lobby and see what happens.
Gamertag: TruncateComb6 Map: Cartographer Attendance: Of course! Thread: http://www.forgehub.com/threads/halo-5-forge-map-cartographer-beta-nearing-completion.151214/ Gametype: Strongholds. I hope that the diagonally symmetrical stronghold locations work out better than before! Looking forward to another Friday!
Gamertag: Iront Mesdent Map: Amethyst (currently in progress. Under the name Quartz) Gametype: Infection Attendance: Yes Thread: http://www.forgehub.com/threads/wip-amethyst-infection.151761/#post-1638197 See you soon!
Hi Max, I want to see how well it plays before continuing the map. GT: RoastingLamb Map: The Breaking WIP Gametype: 4 v 4 Team Slayer (Pistol/AR starts) Thread: http://www.forgehub.com/threads/the...ined-progress-and-feedback-thread-wip.151621/
GT: DrupplerRadar Map: Transpire [WIP] Gametype: 4v4 Team Slayer Thread: http://www.forgehub.com/threads/transpire-wip.151753/
GAMERTAG: el Dunco MAP: Refuge GAMETYPE: Stronghold WIP or MAP post link (optional): http://www.forgehub.com/maps/refuge.2318/ Consider for UCC (yes/no) sure why not Attending (yes/no): yes but will be a bit late (10-10:30ish)
I have everyones map Added. Check the Forged Friday archive for this weeks current list. the OP will contain the previous weeks maps for forgers to use to find a way to give feed back
Gamer tag: Str8LineNova Map name: Serenity 0.0.1 Gametype: Slayer, Odd ball, or strongholds Ucc considered: Yes Attending: Yes I would like to attending.
Let's try this, again! GT: Vorked Manback Map: Mirage 1.5 (The download link works, will take you to the map's Bookmark on Waypoint) Gametype: 8v8 - Strongholds, CTF, Slayer, Assault, it plays it all. Perhaps Slayer, this time. UCC: Only if you have a BTB UCC lobby in the works Attending: I will not be able to attend due to my Custom/Community Game Night on the subreddit. Thank you for testing the map so well. Even the 4v4s gave a lot of insight to the map's playstyle and has since been updated greatly. You'll recognize a lot of the map, but the spawns and rock structures have been completely changed.
Gamer tag: Scrub Meee Map name: 7071 v1.1 Gametype: Slayer, Strongholds Ucc considered: Yes Attending: After 9:30 EST. If you want to hold off on it until after 9:30, that would be great.
Ethereal. In my files. Asymmetric 4v4 map. Never been tested. So looking for super serious feedback as scale is a concern.
Finally finished Reconciled v2.0 Started from scratch, scaled the map down, went in a more 'remix' route, and dimmed the purple yet again. It's only set up for slayer atm, but I think you guys will really like this one
GamerTag: The S0UL FLAME (0 is a zero) Map File: Sentenced GameType: Slayer, 4v4 It's an asymmetric map based on Prisoner. It's currently half-blockout, half-art finished. But it's fully playable, Cameras and all. Thanks again.
Actually, Max, I would like another test on Yesterday if you could! I did make weapon changes and removed the ghost, worked on the framerate issue too. It was in Demption lobby recently, but if you'd like to test it as well, I'd appreciate it. I could use more opinions.
Gt: Halo 5 is Grief Map: Vanned Goods Multi Team (8 teams of 2) 16 player BTB Oddball EDIT: Please run odball first.