Hey, there. Thanks for continuing to help the community and their maps. GamerTag: Knowbodhi Map: Trustfall Gametype: Slayer//Capture the Flag//Strongholds Player Count: 4-8 Map Link: https://www.halowaypoint.com/en-us/...nowbodhi_20838132-5cdd-4ceb-bab2-201fcffc7029 Description: Core competitive style map with a unique, dynamic map feature: two mechanical bridges that activate and retract automatically on approach.
There's no business like map business Zephyr Dawn 2v2 Contest Slayer More lifts! More cover! More Needler! I might have a second map if I can wrangle it into something acceptable this evening. We'll see.
Gamertag: Knowbodhi Map: Trustfall Gametype: Slayer, Strongholds Player count: 4-8 Map link: https://www.halowaypoint.com/en-us/...nowbodhi_373d7c9d-c746-477c-a9c1-75c8d98f51c6 Description: replaced slide and drop downs at back of each base with hard pathing for more fluid gameplay, extended second level floor over gap on east side of map to encourage movement through lower areas, replaced hammer (because it was broken af) with Spartan laser
Once more for luck? Zephyr Dawn 2v2 Contest Slayer Subtle changes mostly, smoothing out hard edges and making fall hazards safer.
Sorry everyone something's co.e up today and tonight's session will either be quite delayed or postponed
Now with less trip hazards! Zephyr Dawn 2v2 Contest Slayer It's got safer lifts and smoother walks and down-er teleporters. Good, isn't it?
Got some new garbo and some old garbo this week. New garbo: Ancient War Cult 2v2 Contest Slayer A selection of old garbo to choose from at your discretion: Firebase Tononoka (old) Prophet's Price Cascade Failure Autobahn I recommend just loading these in Forge. You can play them with, like, 4v4 slayer or something if you have players, but don't go in with expectations of a good map.
There's a map in my boot! Ancient War Cult 2v2 Contest Slayer Done some reworks on the interior area and the plaza, as well as fixing containment. Should be better and nicer.
You remind me of the map. What map? The map with the frustrating lighting... Ancient War Cult 2v2 Contest Slayer Redid some side areas and some back areas. It's tighter now.
I'm submitting my 2v2 contest maps, but only if you end up playing proper games. The changes since you last saw them aren't significant enough to bother doing more walkabouts, they just need playtests. If you haven't got players or you end up playing Reach instead, just ignore this post. Ancient War Cult Zephyr Dawn 2v2 Contest Slayer
I wont have reach in time for tonight, but I plan to get into Reach stuff once the contest submission period is over.
Low priority, only if you have players, etc. Ancient War Cult 2v2 Contest Slayer I've brought in the stargate section and improved a few other places. Should make things play a bit more nicely. Hopefully this last change is what brings it all together because I'm kinda running out of steam for making changes to this map.
GamerTag: IIICLAESSICIII Map: WAR RIVER v2.3 Gametype: BTB CTF Player Count: 12-16 Description: A symmetrically designed map but with an a-symmetrical aesthetic skin. Designed to indicate red and blue clearly to the player while simoultaneously feeling natural to the maps aesthetic. https://www.halowaypoint.com/en-us/...ing&sortOrder=BookmarkCount&page=1&gamertag=I
I expect you've got contest stuff to do this week and/or the next 3 years, but when you do get time to run Forged Friday again, I have a new map for you. GT: Nikko B201 Panic! on a Halo 4v4 CTF or Strongholds A classically-inspired symmetrical map in a Forerunner environment. Probably too big but what am I, good at forging
Sorry everyone, somethings come up tonight and I probably wont be able to stream the maps. I hope to get them next week. sorry!