I personally have gotten tired of the old foundry hide and seek town, so i decided to make my own. Mathezite is a map in the crypt of sandbox with many items of scenery thrown around offering a unique style of ghostbusters. And before i get to the pictures, i would like to thank my beta testers: albinorocker, cto poc 2, taco39, skullcrusher, kreonfe, dixon243, sens fan 96, and chaosoul3 for testing my map and giving so many tips. aerial: section 1: section 2: section 3: aerial2: Download mathezite here: Bungie.net : Halo 3 File Details
Double Boxes? What is up with that section of double boxes? Are they supposed to be skyscrapers? Caption your pictures with appropriate names, instead of "Aerial 1, 2, ..." and "Section 1, 2, ..."
Yeah, I was getting tired of the one on foundry. This one needs a little bit of work because nothing really stands out. Good job!
agreed it does need some work. whats with the field of double boxs?? and i dont see much interlocking.
lol where does it need interlooking wtf is everyines problem with interlocking he interlocked what needed to be interlocked. the problem that I have with this map is that its just plain but i have to thank you for inspiring me to make another map
I was never a fan of ghostbusters, and you sure don't help. I don't like writing bad reviews but this one's necessary. WHAT WERE YOU THINKING??? It's just a bunch of junk flung around without any feel to it. At least in the original Hide and Seek town there was an element of being in a city/neighborhood. But this is literally summed up into two words: random junk. You can do better than this.
i totally agree with benzu13. the origional map had nice roofs, and houses. why dont you incorporate that at all. you just put double boxes down in no order at all. im not trying to be mean du. try visiting the forging 101 lessons or something.
I personally don't see how you improved the game play. Hide and Seek town is flawed. The area was way too big to play because people were always able to hide the entire time. I've seen many variations of the game type and the worst variations had no time limit... therefore people could hide forever and not kill anyone. Even 10 minutes is way too long for this game. You've made the worst aspect of the map ( the size )... even worse. At most, you want to use a map that's half the size of Foundry. Trust me, I know this. I've converted many maps that block off half of Foundry and those are still too big.
Thanx, because for the most part its supposed to be random junk. Well, that actually isnt half bad of an idea. Ill play around with that for a while....