Marking items

Discussion in 'Halo and Forge Discussion' started by ZombieDyer, Jan 29, 2017.

  1. ZombieDyer

    ZombieDyer Legendary

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    Got a bit of an issue with my latest map Resident Evil 7 Demo.

    I've scripted a few of the intractable items to have markers so players can easily identify where and what they need to pick up. Playing it in customs by myself is fine however, with a second person some of the labels don't appear and one of the labels (in both cases) never shows up at all.

    Here's the current script load out:
    WHEN...
    Condition: Round Start
    DO...
    {ADD ACTION}
    Action 1 Nav Marker: Change
    PLAYERS
    - Mod 1: Players [add]
    Mod 2: <none>

    Change: Add
    TARGETS
    - Mod 1: THIS [add]
    Mod 2: <none>

    --- Colour ---
    --- Text ---
    Distance: 4.00
    OPTIONS
    Condition Interrupt: On
    Round Interrupt: On
    Always Runs: On
    Enabled: On

    Any suggestions?
     
  2. Buddy Jumps

    Buddy Jumps Jumpmaster
    Senior Member

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    Do you use the objects themselves for navigation points or do you use scripting brains for some aswell?
     
  3. ZombieDyer

    ZombieDyer Legendary

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    no, just the item
     
  4. Buddy Jumps

    Buddy Jumps Jumpmaster
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    If you got any objects left, try using scripting brains for every item. Nothing is wrong with your script I think. It's wierd that this is happening. I'll download the map and check it out.
     
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  5. ZombieDyer

    ZombieDyer Legendary

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    I actually think there might be, I'm gonna look into it with some scripters, I'll put up a comment if I fix it
     
  6. Agent Zero85

    Agent Zero85 Legendary
    Wiki Contributor Senior Member

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    add a wait before adding the nav markers
    all players technically aren't spawned in on round start, do to some inconsistencies with load times.
     
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