As I stated in the original post, this is geared towards FFA only, though it does handle Team Slayer. There are a total of four frag grenades, four plasma grenades, four spike grenades, and one firebomb grenade--all with 60 second respawns. In 4-8 player games, I always had trouble finding grenades. Due to the accessibility of each room, there is a short travel time between most weapons and grenades. I chose to go with much longer respawn timers than usual to counteract that, but if you feel that they are still too short I can certainly raise those less than 180 seconds. The power struggle is harsh early on, but it definitely settles down. The swords (grenade jump/grav lift) and turrets (sticky grenade/shoot down) are obtainable and all are set to never respawn. I was going to put the swords higher, but it made it necessary to grav lift up to them. I don't mind players taking the risk to grenade jump up to them as it leaves them quite vulnerable. As far as the aesthetics go, I tried to incorporate a few things into the map. As you said, I don't have much budget left and I also felt that they severely detracted from what was already there. It just seemed to clutter up the map too much. I could have been upset as usual at the very bland palette given to us in Foundry, so maybe I should also revisit that idea. I feel the item placement restrictions (i.e. only 16 double walls) hurt me more than the budget limitations. Give every item a polygon/effect value and let me place as many as I want within a polygon and effect budget, dammit. Thanks for the feedback, I appreciate it. I feel that restricting it to inside the mansion would make it less competitive. I also think that the accessibility of all the rooms (yes, even the roof and outdoors) is what makes the map actually competitive. Would you play Epitaph if it was only two long hallways?
Thanks for taking the feedback the right way. Im glad you can see that it was not negative. And like I said, i didnt actually play it, i just checked it out. What you said about the respawn times of the nades and swords fixes the little issues i had.
Me and my friend played this map the other day actually, I was going to comment on it but I downloaded it at bungie and its hard to keep track of maps there. Anyways I enjoyed it alot, I like the lights (aka the custom powerups) on the ceiling (acting as lights). I aswell like the energy sword cross. I figured out that you can gernade jump and get it. But theres two thing's I didnt like about the level, not enough weapons for the level size, and theres alot of blank space, mostley on the roof. Other then that I enjoyed it alot! I like the idea of the garages. Aswell as the grav pad thing on the roof! Good job 4/5 :squirrel_wink:!
Positive feedback is great, but it tends to help less than objective or negative feedback. Thanks for taking the time to actually give me meaningful feedback. I agree with the emptiness, but unfortunately there's not a lot I can do with what little budget I have left. Also, I'm at a loss for where I could add more weapons. Perhaps I could put something between the grav lifts in the rear entrance of the house? Out of curiosity, what size party were you playing with? We played 3v3 Team Slayer on it last night and I never had trouble with weapon supply. Maybe the players on the other team that I was destroying were, though. :squirrel_giggle:
Well from all the positive comments and the look of the map I will have to download it. It looks like you have done a great job. Cant wait to see your next project. -Donuts
Glad you all are liking the map. The funny thing about my wall placement is that I did it before I was smart enough to use a double box as a guide. I managed to do all that by hand free-form.
thats actually really really cool. not what i was expecting when i clicked on this forum. the swords on the wall look very nice, and i like the fact that you can reach them. it looks like it has an organized design. if i was in a mansion and there were guns blazing, id totally reach for the sword on the wall.
I was hoping that I could bridge the two with this map. I get tired of playing competitive maps that aren't pretty.
I'm glad you liked the weapon placement, but what are you talking about in the first sentence? Cleanness?
The respawn is set very high on most weapons. This means that there is quite a power struggle early on, but it tapers off naturally over time.