(Maps) Remakes or Originals?

Discussion in 'Halo and Forge Discussion' started by Blaze, Apr 19, 2017.

  1. ArcticGhostXCV

    ArcticGhostXCV Legendary

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    I prefer original maps. It's nice to see what the developers can make from scratch as opposed to building off a preexisting canvas. It gets kind of ridiculous when a map appears in most of the following Halo games (eg. Midship, Heretic, Zealot (kind of) and Truth).
     
  2. Dunco

    Dunco Troll Whisperer
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    Your preferred game design aside, those maps are as much a part of Halo as Mongeese and Needlers
     
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  3. MULLERTJE

    MULLERTJE ROGUE
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    No. I'm a ****ing casual. I had more fun on Valhalla then all maps on H4 and H5 combined.

    That Blood Gulch forgeworld Reach map was also so awful.
     
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  4. Blaze

    Blaze Sustain Designer
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    Neither of which really add anything positive to the game as far as gameplay. All preferences aside, Nostalgia should never be an excuse to bring something poor back into a game.
     
  5. HeX Reapers

    HeX Reapers Legendary
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    Yeah it was on the line of good and meh for me, but that Sword lift won me over.
     
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  6. ExTerrestr1al

    ExTerrestr1al Forerunner
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    I just wanna see GOOD/GREAT remakes either by devs or forgers, and not the rush to put a bunch of blocks in a generally nostalgic configuration and call it a finished map.

    But for sure, some remakes simply do not work with new games, IE Guardian in H5 w/o classic settings. (and for the love of God, keep the player count reasonable!)
     
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  7. Portaleer

    Portaleer THE FORGERUNNER
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    Both are good but remakes need to be done sparingly. Way too much do people lose perspective and live in the past. Though many may argue, a well playing remake is not as commendable as a well playing original.
     
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  8. Dunco

    Dunco Troll Whisperer
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    where are those well made originals at?
     
  9. Portaleer

    Portaleer THE FORGERUNNER
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    Things like Elixir, The Crypt, and Remains, just to name a few.
     
  10. Dunco

    Dunco Troll Whisperer
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    Talk like that is why forge MM map selections are garbage
     
  11. Portaleer

    Portaleer THE FORGERUNNER
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    They serve their purpose. Beyond that it all boils down to eachs' own opinion.
     
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  12. HeX Reapers

    HeX Reapers Legendary
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    Tbh I still have yet to see a REALLY good remake. Like, a nailed theme that's neat and even, good scaling, gametype and weapon support, good framerate and spawning. Don't want to sound like an ass to people who have made remakes but that's just my opinion.

    Closest thing to my high as hell standards is @Mynx's Classic Sanctuary and @TreFull's Hangout. Just a few nitpicks, but they get the job done.
     
  13. ExTerrestr1al

    ExTerrestr1al Forerunner
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    these are not rules, but generalities that seem to be true very often...

    the worst forgers seem to want to do remakes (many great exceptions, but still)
    the best forgers can't be bothered

    so we are left with bad product.

    seems like we'd need to commission someone great or a group of forgers to work on very good, faithful remakes with great scaling, accuracy, and asthetics. But that would require a contest with mulah... hence the debate about contests :)
     
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  14. HeX Reapers

    HeX Reapers Legendary
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    Pretty much yeah.
     
  15. Portaleer

    Portaleer THE FORGERUNNER
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    Remakes are a blast from the past sort of deal. They don't showcase one's ingenuity and originality in their ability to imagine something new and exciting. I'm really not trying to turn this into 'Rip on remakes', it's just the facts. :/
     
  16. HeX Reapers

    HeX Reapers Legendary
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    Similar to what @Nitro said about how CSGO handles their remakes, I think Halo just needs to take a look at its past.
    Evolving remakes for Halo aren't technically new, but they have been completely forgotten in the eyes of the devs at 343.

    Adapting a map to work for the game's sandbox in little ways without drastically changing how it plays occasionally works out really well. Here's an example:

    Battle Creek > Beaver Creek > Battle Canyon

    Now even though the Anniversary maps came to negative critical a claim, I personally felt Battle Canyon was a welcome upgrade to Beaver Creek.

    With each version from CE onwards the layout for the most part barely changed at all, yet changed enough to not be considered carbon copy remakes. The unfortunate part of all this is that this is the only example where a map evolved 3 times while meeting the criteria and worked out really well.

    There are a few maps that kind of did this but either A only did it once. B, didn't do it very well. Or C, both.

    Lockout > Blackout > Lockdown

    Hang 'Em High > Tombstone > High Noon

    Sanctuary > Shrine

    Damnation > Pennence

    Derelict > Desolation

    Chill Out > Cold Storage

    Longest > Elongation

    Prisoner > Solitary

    (Essentially, we need more maps like the Battle Creek evolution in future titles)
     
    #36 HeX Reapers, Apr 26, 2017
    Last edited: Apr 26, 2017
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  17. iParanormal

    iParanormal Member
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    This is the kind of concept I would like to see more developers adopt. Valve literally performs map "upgrades" and they set the newly upgraded map as a standard among their casual and competitive matchmaking and in the pro circuit. All of their upgrades are very well refined and only a small group of people really have anything to say to the contrary.

    Nuke, Cobblestone, Mirage, Inferno, Train were all, at release, very solid and well refined maps. Let's not talk about Militia.
     
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