Maps losing frame rate

Discussion in 'Halo and Forge Discussion' started by xDTx Kaos, Feb 11, 2011.

  1. xDTx Kaos

    xDTx Kaos Forerunner
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    Ok I know that if you put so many objects on forge world I begins to lag but earlier today I started a map and used only about 2000 dollars before it started to lag. I'm not quite sure just why this is happening so if anyone has any ideas they would be appreciated.
     
  2. Ladnil

    Ladnil Ancient
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    Some objects lag more than others, and high object density also contributes. Screenshots or more detailed descriptions about what you were building and where would help people to help you.
     
  3. Paragon Fury

    Paragon Fury Ancient
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    1: Lights can cause huge amounts of framerate. Try taking those out.

    2: Too many objects all stacked interlocked can cause framerate drops. Try using less objects together, or deleting unnecessary ones.

    3: Putting too many of a particular object on a map can cause lag as well; a lot of the walls and objects with big pieces of glass can cause this.
     
  4. xDTx Kaos

    xDTx Kaos Forerunner
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    Thanks I'm gonna try a few different things and see if they work.

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    Edited by merge:


    Ok so I've fgotten rid of the lag but I need an idea for one part of the map if you're interested send a friend request to xDTx Kaos
     
    #5 xDTx Kaos, Feb 12, 2011
    Last edited: Feb 12, 2011
  5. MrGreenWithAGun

    MrGreenWithAGun Forerunner
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    I built a map using for its floors the XXL platform turned upside down. I filled the holes with 2x2 tall blocks. With quad split screen, the frame rate lagging was bad. I then replaced the 2x2 tall blocks with the 2x2 bank, and saw a HUGE improvement. The glassy surface of the blocks require much more rendering power, both to see through and reflect upon.

    I loved the looks of the 2x2 tall blocks, much more so than the banks. But I do not want to close the door to getting a map into MM either.
     

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