I am making a new map using all of the [somewhat] recently discovered techniques: interlocking, map merging, and the infinite money glitch. This is my new, unnamed (as of yet) map. If you have any feedback on how it looks so far, please don't hesitate. Also, if you have any suggestions on what to do with the unused space (I have a few ideas, but yours may be better) or other suggestions on how to improve the already existing geometry, please tell me. Thanks. [EDIT]: I've deleted the rocket room and the pictures. Instead I've put in a huge divider that has two hallways running through it, and a platform on top. This is now where the teleporter goes. Pictures can be found in my most recent post. Forklift Base Overview [img width=800 height=600]http://i223.photobucket.com/albums/dd65/LethalAftermath/BaseOverview.jpg[/img] Forklift Base Side View [img width=800 height=600]http://i223.photobucket.com/albums/dd65/LethalAftermath/BaseSide.jpg[/img] Teleporter [img width=800 height=600]http://i223.photobucket.com/albums/dd65/LethalAftermath/Teleporter.jpg[/img] Teleporter Room [img width=800 height=600]http://i223.photobucket.com/albums/dd65/LethalAftermath/TeleporterRoom.jpg[/img]
Cant really see too much.. but from what you can see it looks nice and clean so far. Would like to see a distant overview tho. Ninja Monkey vanish* POOF!
I'm about to work some more on it, so I'll be sure to put up a greater variety of pictures. [EDIT]: Here are the new pictures, including the replacement for the center area (where rocket room was). A panorama of most of the currently made map [img width=800 height=224]http://i223.photobucket.com/albums/dd65/LethalAftermath/Panorama.jpg[/img] One of the flanking bases aside the main teleporter base [img width=800 height=600]http://i223.photobucket.com/albums/dd65/LethalAftermath/FlankingBaseI.jpg[/img] The first level of the center area replacement (Sniper Hallway) [img width=800 height=600]http://i223.photobucket.com/albums/dd65/LethalAftermath/SniperHallway.jpg[/img] The new exit from the teleporter, onto the top mid platform. [img width=800 height=600]http://i223.photobucket.com/albums/dd65/LethalAftermath/NewRecieverNode.jpg[/img]
keep the tidyness up, and your map will be great. Just keep concentrating on making it balanced, and maybe remove the shield door at the mancannon? It would really encourage camping in there.
Yeah, I've been debating that myself. The reason I put it there was to discourage people from just chucking random grenades in there and someone getting teleporter-screwed. To balance that out I put fusion coils in the room so that if someone is camping in there, you just have to chuck a grenade and anyone in that room dies. Its powerful, but you can't do it from a mile away. As far as this goes, though, I'll have to see how it works out during playtesting. [EDIT]: Also I'm assuming by mancannon you meant teleporter.
Looking good man.. definately neat so far.. keep that up. Im kinda anxious to see what you plan to build on either side of those central structures.
Very nice, it looks nice and like cleany made is that just one base or something ,? but good job so far