I am reading these descriptions . . . and please tell me you will be testing this next week as well? I have a need to play this game. It sounds frickin cool.
We'll certainly be testing this for at least another couple weeks, I'd guess. It will need a lot of fine-tuning since it's a rather weird concept.
After last night's test, I'm happy with the changes made to the gametype. Railguns were more fun and tricky to use than snipers, limited ammo was helpful in either keeping people where they needed to be or punishing them for leaving, and everyone having a hardlight shield was highly entertaining (while there was still no shortage of deaths). I'll run this another time at least just to make sure I'm not missing anything.
And, if you run another test, I will get to play it again. And this time, with the knowledge that suicide missions to pick up and throw the balls through the shields so your teammates can run them in is an awesome strategy. I really liked it, Nutduster. It's a very cool minigame.