HELLOOOO everyone..... im here again to re-post my latest map pack, but this time, with more info and 1 new map..... so without further adue.... heres; A-RIDGED Current stage: need to place all weapons, spawn points and add aesthetics etc need to beta/ alpha test So thats A-RIDGED, i will upload more info about this map and all maps later closer to release but thats it for the moment with this map. onto the second map which is ARRAY-STATION Current Stage: Beta/ Alpha testing small tweaks I only have 1 picture of this map at the moment but like the others, i will release more over time. and last but not least OVER-GROWTH Current Stage: Beta/ Alpha testing small tweaks Okay a little description about this map, it is basicaly a all natural map apart from the crashed pelican. Thats it for now but i will now be pushing forward with the current 3 map packs that im working on which are Map Packs 5,6 and 7!!! please leave comments on your thoughts, criticism welcome but please keep in mind that they are in Beta/ Alpha stages. thanks all, ill be back soon with more fish for your chips!!
1st one looks alright I can't see much of it. 2nd looks really nice. I like the way you used the tin-cups 3rd is the same name as an invasion map. Still rocks look a bit unatural. Is it infection or what?
Thanks, 1st one I'm not releasing much until its on beta/ alpha stage 2nd thanks, there actually bunkers, so you can go inside them 3rd is it.... Wow, I might change the name of it but it was the hardest and I will probably try and change it because I want it to look natural Thanks for your comment
Your welcome. Also there is a map in MM called Abridged like yours A-ridged so you might want to change that name too.
oh is there...... why are all the names i come up with taken oh well: -UPDATE- A-RIDGED: now up to testing stage with the other 2, all weapons, spawn points and scenery have been added. OVER-GROWTH: tin cups added for raised grass areas for more leveling, makes it look greener and more ineresting, looks more natural and with areas that are slightly closer quaters, machine cun turrets moves to be slightly aligned with each other and with a slim line of sight, makes it more affective to take out the gunner with a DMR/ Needle rifle etc ill keep at these updates to make sure that the maps are released in time. thanks all