Map Overwrite

Discussion in 'Halo and Forge Discussion' started by Plasma Blades, Jul 1, 2011.

  1. Plasma Blades

    Plasma Blades Ancient
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    Yesterday, I was working on a map (Map A) and saved what I had. When I felt like continuing the work on it this morning, none of the work from the previous night was saved. Later, I hosted a Custom Games Night and attempted to load up one of my maps for testing (Map B). However, instead of actual being 'Map B', it was the saved version of 'Map A' from the previous night. I heard a while back that it may have have something to do with a large amount of maps saved in your memory. Anyone have any information on why this happened, or how it can be prevented?
     
  2. ChronoTempest

    ChronoTempest Senior Member
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    The only thing I can recommend is to load up the actual file every time you turn on your 360 and start a fresh Forging session. It's easy to simply start the session because the file you want appears to be selected already as it was the last one you played, but those are sometimes from temporary memory.

    As for pure quantity affecting saves, I can't say. Frankly, you shouldn't have so many if you even suspect it's too much. If they're well into the hundreds, I'm sure you could trim the fat.
     
  3. MrGreenWithAGun

    MrGreenWithAGun Forerunner
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    I do two things to avoid this particular problem.

    1. I may have multiple maps with the same name, but the description is always different between them. I heard, and it appears to be true, that whenever you change the name, the two files are still linked together some how. But if you change the description, then the new map becomes its own map entirely. This I believe is why Save New Map As... forces you to provide a new name and description to the new map.

    2. When I am forging map A (on Forge World canvas) and leave forge without saving the latest changes to map A, then enter into customs or forge again with map A, I have those unsaved changes still. If I want to get rid of them, I first load Anchor 9 or any canvas other than Forge World, then load map A again. By loading a different canvas, the cache is cleared of all map information from the previous canvas. This is why loading different FW maps does not take any time to do when going into forge, but loading a map of a different canvas takes a while. The canvas is what takes time to load, not the map information.

    Even then I found a problem when I started a whole new Forge World map and did not save the changes. Some how, because I did not save any changes before exiting Forge, the map linked to another map I had on disk already. So now when I enter a new Forge, I start by saving the new map immediately.
     
    #3 MrGreenWithAGun, Jul 2, 2011
    Last edited: Jul 2, 2011
  4. DUCK NG

    DUCK NG Forerunner
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    I have had this happen to me as well, although when it did, it caused me to scrap the map, and start over, and it made the map better overall. Now what I do is make sure that I select the map each time I go to edit it. When I go to save, I always "save as new map" and increase my version number. I typically keep the last 3-5 versions of the map on my hdd if it's one im working on. That way even if my most recent does go bad, I have a simple fall back, plus it makes identifying the most recent one easy.
     
  5. pyro

    pyro The Joker
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    If you're working on one map, save, then switch to another map, always hit save as new map otherwise you are likely to save over the previous map. If you played another game or something in between it's ok, but if you switch directly from one map to another you can overwrite the first map. This is most likely the problem you're having. Since I've done this I haven't had an overwrite glitch.
     
    #5 pyro, Jul 2, 2011
    Last edited: Jul 2, 2011
  6. Spicy Forges

    Spicy Forges Ancient
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    Ok tips from an experienced. I have never had an overwrite glitch (actually once*). The way I've avoided this is by reselecting the map every time I enter forge.

    *It was a custom variant of Spire but when I loaded it, it loaded a Forgeworld variant. Pretty weird, luckily nothing major.
     
  7. Audienceofone

    Audienceofone Forerunner
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    Actually this happened to me yesterday, and I am happy to see these answers, I'll have to save as new map from now on and such like you mentioned. Thanks for the original question Plasma Blades, I thought is was just a glitch in the game unpreventable.
     
  8. Nutduster

    Nutduster TCOJ
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    I have experienced this a few times - besides the things suggested here, I always save two copies of my own forged maps, a regular and a backup. If I make substantial revisions to a map, I'll delete the backup and make a new one off the updated version. That way if the overwrite glitch occurs at any point, I should have a backup I can pull.
     
  9. Plasma Blades

    Plasma Blades Ancient
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    Well luckily I had the map on my file share so I don't have to rebuild the entire thing.

    Anyway, the general consensus seems to be that the map should always be loaded up when a new forge begins, as well as to save it as a new map each time. Is there any information on the quantity of maps affecting this?

    And on a related note, while forging on a particular map I saved it as "Nightlife". When I finished the map, I decided I would make it into a series. I saved it as a new map and gave it the name "Incision 1: Nightlife" and gave it a new description. When I look through my saved maps list I see "Incision 1: Nightlife". However, when I click it, it simply loads up as "Nightlife" (though it's the latter version of the map; Everything loads up as if it's Incision 1: Nightlife except for the name displayed in the lobby). Since it's entirely new in name and description, I have no idea why this is happening. Any ideas?
     
  10. Xun

    Xun The Joker

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    Well, I dont know if it has anything to do with your problem, but Ive gone to load one of my maps to Forge a few times, and when I open the Forgeworld section, there are multiple versions of the same maps. Meaning, Ill have 3 maps, named A, B, and C. When I open the map section, there will be A, A, B, B, C, C, and sometimes even a third copy of one of more of a map.

    However, I think this has something to do with my Xbox reading temporary memory and stored memory, hence creating copies, but this may be the same for whats happening in regards to the names and descriptions of your maps. *shrugs*
     
  11. Plasma Blades

    Plasma Blades Ancient
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    That's been happening to me too, lately. However, I don't think that would cause this issue.
     
  12. pyro

    pyro The Joker
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    I've had that happen too. From what I remember it didn't go away until after the second time I restarted.
     
  13. Xun

    Xun The Joker

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    Yeh, I dont know how I got rid of them. I figured it was just a small glitch and ignored it, then completely forgot about it after Id finished doing what I was going to do when I first noticed it. I dont think it has any bearing on the original map if you make any changes, as long as you save it after you've done what you want to do.
     
  14. torched frog

    torched frog Ancient
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    i have issues with objects moving slightly when i start saving the map more than once, is this covered on the forum or does my xbox have a ghost?
     
  15. DavidJCobb

    DavidJCobb Ancient
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    This is a rotation bug. One moment please and I'll find you a link to explain it.

    EDIT: Here's a thread explaining it. The thread specifically mentions Coliseum Walls, but the rotation bug will affect any large object. Coliseum Walls are just the most commonly-affected objects, since people tend to use them to create large sections of flooring.
     
    #15 DavidJCobb, Jul 6, 2011
    Last edited: Jul 6, 2011
  16. timmypanic

    timmypanic Forerunner
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    I don't know if it's been brought up....but if you are forging a new map and you decide its no good and haven't saved, it will eat the file you were previously working on....this only happens in same sitting.... say you are working on a map then u decide to try something on a new file, make sure you save as new. Also as many have said make backup copies, save to fileshare to safeguard.
     
  17. MrGreenWithAGun

    MrGreenWithAGun Forerunner
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    When I see double listing of files, I just turn my XBOX off at that point and then start it up again. That is just too strange to deal with.

    Also, as a side note, I save my files to USB thumb drive from time to time, and I am using file share as an immediate backup when I am making changes to a map I want to be certain I won't lose. Yes, I did this last night as well...

    [br][/br]
    Edited by merge:


    To solve this, you want to load a different canvas each time you start a new forge, like anchor 9. then once it starts loading, just load the file you want to forge. It will take a while to load Forge World canvas, but your map will load instantly after that. Loading a new canvas seems to clear the cache of changes made on the canvas. And it seems as though it keeps changes for any number of maps for the canvas while that canvas is loaded, even if you don't save any of those changes.

    And I have seen this, but it is good that you point out the specific step that makes it come about. I did this with a blank FW canvas, I began making a new map, didn't save any of it as it was trash, and then found I damaged or lost the map from before that forge session (same canvas).

    [br][/br]
    Edited by merge:


    Well, just when you thought you knew what you were doing...

    Last night I thought about this thread and decided to backup all my maps and game types onto a thumb drive. I did it before successfully, but could not remember how to do it. I wound up "moving" rather than "copying" the files, and when it got to the DLC I canceled it. Not knowing that all my files before the letter H were transferred to the thumb drive and did not exist on my XBOX any longer.

    Then I thought, I need to erase everything on the thumb drive and start over...
     
    #17 MrGreenWithAGun, Jul 7, 2011
    Last edited: Jul 7, 2011

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