Hi there, I had some ideas for maps that I'm not sure if I'll ever get to creating, but thought I'd share if anyone wants to collaborate on building one of them. Aerial Gunship with 2 scorpion, 2 wraith vs. advancing ground defenses Wedding cake tiered Tower shaped organically, weapons ascend tiers Obstacle course with timed deathtraps, roof vents for zombies 1) Air Raid III : Armagedon Defenders control a flying gunship (air fortress). The ship houses 2 scorpion tanks in its lower side decks. On the top of the mid wings are 2 wraith tanks. There will also be 1-2 banshees in a rear hanger, along with peripheral turrents. The ship hangs over the far length of the field. Attackers start on the other side in a small hanger protecting transport hornets. A series of small bunkers advance towards the direction of the gunship. Each bunker has a 2 way teleporter connecting it to the previous bunker. Attackers must make their way through a hellish onlaught to the next bunker, and manually unblock the teleporter to get a quick path to the ship. The challenge in building this ship is that I want to create something with sweeping curved shapes though the use of ghostmerging, while maintaining bilateral symmetry. Sounds very tricky to me, considering this wont be placed on a grid for help. I was looking for someone with great forgemerging to tackle this if they are interested. A sketch for the gunship design, views starting upper left clockwise: Front view, Side view, Side view of the nose, (Tower design idea), Top View The idea of this design was a sharply angled vertical front, which sweeps wider to the back forming wings. From a profile it has an almost sharklike shape to the map body, and the front view would be alien and imposing. The front of the ship is cut with a thin horizontal window for defenders to snipe from. The bottom decks need to be 1 1/2 blocks deep. The tank takes up about a block, and you need 1/2 for viewing space (camera clipping). From the tanks the bottom would angle up towards the tail of the ship. The top part of the ship would also be 1 1/2 blocks high to mirror the bottom kinda, this part would have side doors to get to the roof wraiths, and an interior staircase to get to lower decks. This space also could be used to help house a second banshee in the rear? 2) Tower of Anubis Placed in the center of the ground level. This would be a tall, organically shaped tower, built to look like a rocky spire. Constructed in 5-7 floors in a wedding cake tier system. Each floor getting smaller to form a central peak. Access to upper levels could be made with a circling footpath, ramps, cave tunnels, or steps. More powerful weapons ascend the tiers : 1) Battle Rifles, 2) Machine Gun Turrets, 3) Rocket Launchers 4) Sniper Rifles 5) Hornet/Laser Everyone would start out the match scattered around the field, with only small rocks and boulders to shield the advance to the tower. In my design I was going to shape the peak of the tower to be the jackal head of Anubis, with 2 sharp pointed ears and a snout (for the hornet launchpad). You can see a sketch in the lower left. I think this would be fun and kinda easy to build using ghostmerging to build a very asymetrical jagged tower. You would just have to make some smooth paths to get to the top. 3) Chernobyl An infection based map. Humans start in the depths of the reactor core. They have only 10-15 seconds to get out of the room before a triggered deathtrap kills anyone left in it. A narrow bottleneck in the first room almost guarntees that the slow will have even less time to escape. The humans must continue through a series of tunnels and rooms. Each one has a timed deathtrap to go off progressively (10 seconds, 15, 20, 30, 45, 60, etc). Each room has a sort of obstacle jump that will slow players down. The zombies can get to the humans through vents in the ceiling of the course. Slowing down the humans even more will be zombies ambushing from above. The difficulty of this map is unknown, but I would think ingenuity of switch design and obstacles would be needed to construct the map. I have already a map very similiar to this called "Powder Keg". I wanted to try a more sophisticated version of this idea. For an example of what could be built, here is a description of the features in "Powder Keg" map: A large room that players enter from the bottom, and must get to the 3rd floor by jumping over ascending platforms. At the top floor 2 vents are triggered to shoot endless fusion coils into the room at 45 seconds killing anyone who can't get out in time. The platforms are small so only one person can use them at a time. Exiting from the 3rd floor on a slide chute (so you cant climb back up) you must do a crouch jump into a narrow tunnel. The space only allows for crouch walking so travel is slow. The floor is all pallets covering fusion coils, they are triggered to explode at 60 seconds. Doubling back a narrow passage hugging this trap you must slip through another crawl tunnel. At 90 seconds this tunnels triggers man cannons which push you back into the pallet trap. examples of past maps I have made: YouTube- Halo 3 Forges (Ep. 4) "Air Raid" (Machinima) YouTube- Halo 3 Forges (Ep. 52) Jackal's Bridge
tried using this sketchup program to get an idea of the shape of the airship. rough start so far, i hate this program I wish i had these object for XSI, or max, or maya