Map Idea

Discussion in 'Halo and Forge Discussion' started by Spicy Forges, Oct 19, 2009.

  1. Spicy Forges

    Spicy Forges Ancient
    Senior Member

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    Recently I came up with a new map idea that I believe hasn't been done before.
    The idea is based off the ODST level 'Coastal Highway'. I have drawn up a rough sketch below:

    Dark = lower ground, Light = higher ground, Gradient = ramp
    [​IMG]

    The reason I'm throwing this idea out there is because I have no time to forge such a large map and also because I think there is not enough objects to make it (sandbox skybubble or crypt is the only map big enough) even with an OLN map.
    The road is 4 Block Larges wide. The ramp down is 2 wide. The two bulges(?) are 1.5 in square. The overall length of the road is unknown. The road as you can see curves slightly so that when the game starts the teams cannot see each other.

    The game play of the map would be a heavy or team slayer map. There would be 2 hogs and 2 gooses (a scorpion and a wraith for heavy) at either starting points, a central sniper up top, central rockets down below + goose, various BRs/ARs and a ghost on one side of down ramp. The entrance of the down ramps would be blocked by some sort of small object (most likely block tiny) that can be pushed by a vehicle but will stop or flip it.

    If you want to have a go at making this map please reply. If you do manage to achieve it please give me some credit.
     
  2. Noxiw

    Noxiw Ancient
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    I really do like the idea, and I'd like to see it done, but I'm not going to try, I have so much stuff I have already been planning on working on. ...

    I wish they would have released some maps for halo 3 that are directly influenced from ODST.
     

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