Map idea?

Discussion in 'Halo and Forge Discussion' started by patriot of FOTU, Aug 3, 2016.

  1. patriot of FOTU

    patriot of FOTU Legendary

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    I know most of you remember me from halo 5 hate threads but I need opinion on my next map I'll create called Primal a small tropical island for 4v4 slayer, strongholds, CTF and infection. Vehicles-
    Banshee- slayer neutral vehicle
    Warthog- strongholds neutral vehicle
    Wasp- CTF neutral vehicle
    And the power weapons
    Slayer- sniper, speed boost
    CTF- fuel rod
    Strongholds- beam rifle, damage boost

    The map will have a cluster of trees and a beach and a small cliff. Foreunner structures will be the middle of the map and the banshee plateform. Home bases Red beach will have a crashed sub and blue cliff will have a crashed pelican.
    Plus I'll make it have no sprint or any abilities.
    Weapons-
    H2 Br x2
    AR x2
    DMR x2
    Light rifle x1
    H5 br x1
    Frags x4
    Splinters x2
    Plasmas x2
    Plasma caster x1-Slayer
    Hydra x1-CTF
    Grav hammer x1-strongholds

    Any other ideas about it?
     
    PharmaGangsta1 likes this.
  2. PharmaGangsta1

    PharmaGangsta1 Dr. Deathpit
    Senior Member

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    Just make sure your layout compliments these weapons/vehicles and that the forerunner structures aren't bland and generic *cough* copy CE *cough*
     
  3. Kwik Style

    Kwik Style Legendary

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    Hard to imagine map layout just from your description but so far my only concerns are the neutral vehicles. What are their counters? Plasma pistol is an easy go to of course or kinetic bolts on BR or DMR. Otherwise with a 4v4 gametype it seems like it'll be a slaughter with a banshee or wasp in the air
     
  4. patriot of FOTU

    patriot of FOTU Legendary

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    Oh Crap forgot to say there will be plasma pistols x3 for the vehicles
     
  5. Sn1p3r C

    Sn1p3r C Halo 3 Era
    Creative Force

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    Three Plasma Pistols on a 4v4 seems a little high - might want to consider two (1 per team). I do like the idea of neutral vehicles as a power weapon on a 4v4. They can be hard to balance, but they do bring a unique flavor to a map.
     
  6. patriot of FOTU

    patriot of FOTU Legendary

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    I'm building it now
     
  7. patriot of FOTU

    patriot of FOTU Legendary

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    I finished it how do I post screenshots
    --- Double Post Merged, Aug 5, 2016 ---
    Does assassination immunity mean you can only get meled from the back?
    --- Double Post Merged, Aug 5, 2016 ---
    https://account.xbox.com/en-us/scre...OTU&scid=1370999b-fca2-4c53-8ec5-73493bcb67e5
    --- Double Post Merged, Aug 5, 2016 ---
    https://account.xbox.com/en-us/scre...OTU&scid=1370999b-fca2-4c53-8ec5-73493bcb67e5
    --- Double Post Merged, Aug 5, 2016 ---
    https://account.xbox.com/en-us/scre...OTU&scid=1370999b-fca2-4c53-8ec5-73493bcb67e5
     
  8. patriot of FOTU

    patriot of FOTU Legendary

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  9. Rethal

    Rethal Ancient
    Senior Member

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    It's certainly a concept. I think you could probably stand to work on it quite a bit more. As a sort of guideline, try making it into a map you'd want to play on matchmaking. Try making it look like it wasn't even built in forge, like it was included in the game from the start. You've already started working with colors and FX which is a great first step, so try focusing on other things like aesthetics, or structural design - what makes a halo map fun to play on in matchmaking? What do you like? Sniping? Give it long sight lines, but with enough cover that it's still a challenge. Shotguns? Give yourself some close quarter areas!

    Or, if you don't want to make a balanced map for something like slayer, try going the mini game route - design a map that is completely built around shooting each other while you run around at 300 mph and try not to fall off the edge, for example.
    I'm sure you can come out with a great map!
     
  10. patriot of FOTU

    patriot of FOTU Legendary

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    I'm actually making adjustments from my feedback from playtests eariler. More cover and spawns Ect
     
  11. Rethal

    Rethal Ancient
    Senior Member

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    Good! Just don't forget that aesthetics are really important when it comes to making a map beautiful
     
  12. patriot of FOTU

    patriot of FOTU Legendary

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    I know I made it like nightime setting and put a bunch of trees and rocks removed the warthog cause of the more cover and keeping the banshee and wasp
     

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