Everyone loves Conquest, right? The gametype that makes Territories semi-likeable. Well, the main problem I have for it is, after a while, you basically get the feel of only pushing in and out of territories. Sure, it's tactical and crap, but it gets a little boring once you think about that fact. I'm thinking of an assymetrical map where the main feature would be Conquest. Except, not Conquest in the normal fashion. Ideally, this Conquest-type variant would generally be well rounded. NOT a base-to-base rush, but a territory-to-territory rush. Here's a diagram. Mind you, it's supposed to be evenly spaced, but I was a bit messy. Purple are the Territories, and Red/Blue squares denote spawns for each team, respectively.
A little like Land Grab, yesh. But instead of two territories being all the way across the map, they are relatively the same distance away, in different ways of travel. In the middle area, where the majority of people will spawn, is the same-ish distance as the distance between two concurring territories. Starting from the top one, going CW, we'll call them 1-5. The middle area is the spawn point, and it'll be the same distance from the middle to any given territory as from territory 1-2, or 2-3, or 3-4, etc. That's just the general layout of the territories + spawns.
How would you call this conquest? Just territories placed the same distance apart and then some spawns in the middle. Conquest just seems a little different.
So what actually is the 'conquest' gametype ... like, broken down into specific main points. The type of Map Nemi is on about wouldn't actually be that hard to make .. IMO your only difficulty would be in getting the spawn system to be fair so that you're not getting Raped upon spawning.