Map changes outside of Tempest and Forge World

Discussion in 'Halo and Forge Discussion' started by n0body1998, Jul 16, 2020.

  1. n0body1998

    n0body1998 Spartan II

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    I checked every map in Halo: Reach out of boredom to see if any had been blessed by Thorage changes (seriously - imagine being able to actually forge a map like Boneyard) and was mostly disappointed, but still noticed some slight changes that are worth mentioning.

    Countdown - has some new structure pieces. It's not much but it gives the map some new potential. At least it puts the map above the other ones it shares its palette with (Boardwalk, Powerhouse, Sword Base) where you can only use a couple crates and misc. pieces.

    Zealot - has one (1) new structure piece as far as I could see. It's a covenant bridge piece used on Penance. Doesn't do much however for a map that's already so small with a miserable palette.

    Penance - also has the bridge piece available, but it could be that it always did.

    Breakpoint - new structure pieces! This one actually looks somewhat promising. Most notable are rocks and the bridge pieces.

    My notes also list Battle Canyon as "mostly unchanged" (I think it got some of the forerunner Thorage pieces that Tempest and Forge World also did?), Solitary and High Noon as "probably unchanged" (I can't quite remember what was available for these maps before Thorage). I also found out much to my disappointment that High Noon has no vehicles available, while I had an idea for a BTB map with a raised loop hugging the walls (think rat's nest) that would be fit for warthogs and ghosts. Spire and Boneyard are still bare despite being big maps with cool scenery - they lack the misc. pieces like crates and barricades that allow for very minimal forging on the smaller maps - only ramp pieces are available.

    At the very least, Breakpoint might be worth checking out. Maybe Countdown to use its scenery for an infection map (like Count D'Houen).
     

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