Make me good at Grifball

Discussion in 'Halo and Forge Discussion' started by Nutduster, Jan 31, 2011.

  1. Nutduster

    Nutduster TCOJ
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    I never played Grifball until a week or two ago. Started doing it occasionally to get daily challenges (there's no easier way to rack up the close range kills or numerous multikills in a game). However, playing in the last couple days has really started to damage my calm. I get the basic strategy and in fact I'm really good at running the ball. But in head-to-head confrontations where two guys enter and one guy leaves, 75% of the time I am not the guy that leaves. And I have no idea why.

    It seems to me that if you're not doing anything fancy (sidestepping, jumping, moving back and forth, trying out the sword, etc.) then your average Grifball confrontation comes down to two things. Two players charge each other and presuming neither is a moron, they both lay the smack down with the hammer at about the same time. You can 1) time it better than the other guy and kill him slightly before his swing lands, or 2) you can get lucky in the whole "connection speed + host + the mysterious inner workings of Halo" equation. But whatever it takes to win these face-offs, I'm not doing it. I lose them so often that it makes me paranoid about doing anything except running the ball or spawn-killing.
     
  2. IH8YourGamerTag

    IH8YourGamerTag Ancient

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    it has to do with how much health you have, who happens to swing first, who's smart enough to back up a little, and of course, host and/or lag.

    it takes a lot of experience to know when its bullshit and when they legitimately killed you. it takes even more experience to win those battles more than 50% of the time. its all about timing. I was on a grifball team, played thousands of games in halo 3, and a couple hundred this week, and I still have trouble with it. Its just a fact of the game.

    Also, the official grifball facebook page told me this gametype isn't exactly right, so its not how it should be. melee modifier should be 125% so the sword is instant kill against the ball carrier, and so the hammer takes down all your health no matter what. So the gametype itself thats in MM at the moment is slightly broken. The sword is nearly useless

    Luckily winning a grifball game has nothing to do with kills :)
     
    #2 IH8YourGamerTag, Jan 31, 2011
    Last edited: Jan 31, 2011
  3. Really Caboose

    Really Caboose Forerunner

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    I was a general grade 3 in grifball on halo 3 and once you get the hang of the timing of the hammers, you could even start using the sword;] If you hit me up ingame sometime id love to show you some tricks! Like pretending to rush, but then pulling back when they swing so you can run in to pick up the foo with a healthy dose of hammer rape:)
     
  4. IH8YourGamerTag

    IH8YourGamerTag Ancient

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    according to bungie.net, you're a captain grade 1 in grifball in halo 3.
     
  5. Nutduster

    Nutduster TCOJ
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    Maybe he was a multi-accounting tryhard - give him the benefit of the doubt! :)

    I'll have to try the fake rush/pull back/then charge thing. I was thinking about doing that anyway, after my five millionth lost coin flip. I fear however that my natural impatience will get the best of me and I'll just get sick of trying this game. In all other Halo contexts I rely on my reflexes to get me out of jams - I like to rush in and clear rooms and so forth, and have one of those "I may die but two of you are going with me" playing styles. Doing a lot of baiting and waiting in Grifball may not be for me. But I'm willing to have a crack at it!
     
  6. IH8YourGamerTag

    IH8YourGamerTag Ancient

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    hmm maybe but i doubt it. Produce said other account name, caboose! lol

    just irked me as i am actually a general grade 2 in grifball in halo 3

    some of the hammer battles do kinda feel like just a 50/50 chance. The nature of the game, there is almost no margin of error allowed or you get smashed. Of any custom I've played, it really is experience- practice practice practice
     
    #6 IH8YourGamerTag, Jan 31, 2011
    Last edited: Jan 31, 2011
  7. pyro

    pyro The Joker
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    It's not about how many games you play

    From my experience, Grifball skill is not the sort of thing that changes. You can improve your odds of hitting at exactly the right time if you're charging straight towards an enemy, but understanding all the minute details that come into winning that engagement when you have space to move as you wish is something you just can't teach. My first game of grifball involved me against four friends, all of whom are much better at halo than me, and me smashing them into the ground for five minutes without letting them score.

    caboose is only brigadier
     
    #7 pyro, Jan 31, 2011
    Last edited: Jan 31, 2011
  8. Benji

    Benji Ancient
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    I find it kinda helps if you aim toward the ground a bit.
     
  9. Nutduster

    Nutduster TCOJ
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    I don't really buy that. I mean it's possible to have natural instincts for it, certainly, but I don't believe that it can't be taught to anyone. I've gotten progressively better with a lot of scenarios and weapons in all the Halo iterations, mostly because I went out of my way to learn how to use them properly. I think I could learn to be better at this too. The main thing I'm missing isn't the whole dance of death aspect - I could be better at that, but I get how to change angle of approach, weave back and forth, and things like that to throw people off and interrupt their timing. What I don't seem to win at is just one essential thing that happens dozens of times in every single Grifball match: how to win in that final moment when it's just two guys facing off and swinging hammers. I lose those moments so constantly that I feel like I'm always going against the game host or something. That's something you can compensate for in almost every other Halo game type and with about any other weapon, but two guys with hammers - I don't know how to compensate except just swinging earlier, and if I do I might not kill him.

    In conclusion, it sucks and I'm starting to hate Grifball. :)
     
  10. IH8YourGamerTag

    IH8YourGamerTag Ancient

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    disagree completely with that. I'm much better now than when I first played, or even a few months into playing. Maybe you got it right off the bat, but not everyone does. Watch the noobs who've never played it hammer to soon, too late, or run the ball into a crowd of 3 sword wielders because they feel invincible.

    also what point were you making by comparing our stats? just highlights that I have 11,000 hammer kills, 3600 sword, 1400 with the ball..... Like I said I played a lot in h3.

    Also, megapawn, if you're playing by yourself that could be part of the problem- your success rate will go up a lot if you play with 3 friends. Not just wins, kills as well. Playing with randoms in grifball REALLY doesn't work.
     
    #10 IH8YourGamerTag, Jan 31, 2011
    Last edited: Jan 31, 2011
  11. pyro

    pyro The Joker
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    Learning the tactics (not strategy) of grifball is not something that you can just go learn through practice like learning to use the plasma pistol or spiker. The part about knowing exactly when to swing, however, just takes practice. Sometimes I'll go into firefight and warm up on some grunts with the hammer if I know I'm playing grifball later, but that still doesn't help with getting better in the long run.

    I'm not saying you don't get better at all with practice, but it's not like you're just going to become awesome at grifball. I've improved at Halo since I first played it, but that's not to say I don't suck.
     
    #11 pyro, Jan 31, 2011
    Last edited: Jan 31, 2011
  12. IH8YourGamerTag

    IH8YourGamerTag Ancient

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    oh okay. i can agree with that. you made it sound like your first day skills were etched in stone :)

    I'm passionate about the sport, IMO best custom ever. its given me hours of enjoyment.
     
    #12 IH8YourGamerTag, Jan 31, 2011
    Last edited: Jan 31, 2011
  13. Really Caboose

    Really Caboose Forerunner

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    I feel special:) for awhile the posts were about me! Yaayyy:D But yea, i didn't play Grifball on my main account very much (but thanks for checkin' me out;]). My booster account had the high social rank thingies.
     

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