Maethrillian

Discussion in 'Map Discussion' started by deltadownbeat, Mar 28, 2016.

  1. deltadownbeat

    deltadownbeat Legendary

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    deltadownbeat submitted a new map:

    Maethrillian - 6v6 asymmetrical slayer and CTF. Think of it as a Forerunner-themed Headlong-style map.

    Read more about this map...
     
  2. Lazy Animator

    Lazy Animator Legendary

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    Greetings! Trying to get feedback out to as many as I can this week. Here's my initial impression. I like the overall aesthetic on this map, it has a good mix of structures and natural space. I dig your use of drop pods, water and structural peices to make unique looking buildings. It was a short game so there wasn't too much for me to find fault with. Rewatched the vid and your fly-through to come up with the following:

    1. I never found any switches, they weren't aparent to me. Looks like there are 3? Seems like you were having fun scripting and they might (read: don't take this too seriously) not serve gameplay that much. Meaning, while they are cool I'm not sure they create enough of a change on the map to be useful, so a lot of people may ignore them.
    2. I never hopped in a gungoose, didn't see anyone use it. So there are 2? I believe this map is an infantry map and too small for meaningful vehicle gameplay. You might just remove them, otherwise you're going to have to carve out some true routes for them.
    3. I honestly can't remember where weapons and power ups are placed. Just be sure that they are spaced well and power weapons/power ups are balanced against eachother.
    4. Most player movement and activity was heavily weighted towards the top, with the bottom area with the water and what looks like a cave getting much less attention. Part of this could be people's natural inclination to seek higher ground. But it seems like the lower area is off to one side and the other half is all above it. No one wants to be at such a height disadvantage so that's most likely why it got ignored. Plus I never seemed to spawn on that side. I need to see the whole thing in forge but you might need to create more height difference on that side so it's not so weak compared to everything else.
    So that's it for now, feel free to add me. I'm on almost everyday and enjoy helping people and giving advice in a calm forge session. So if you want help or more detailed feedback hit me up. Cheers!
     
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  3. Doctor Squishy

    Doctor Squishy Legendary

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    Map Layout / Flow
    I would definitely want to play this map again before I can comment on the map flow / layout. It did seem to have most of the conflict on the red side, but the game went a bit fast to get a good feel for it.​
    Spawns
    Spawns seem to work fine on the map from what I saw and I did not have any issues with it.
    Weapons / Power-ups
    I did not get my hands on the power weapons during the game, so I would definitely like to play the map again before commenting on this. However, sniper seemed pretty balance from what I saw on Max Extra's perspective on his stream.​

    Vehicles
    The gungoose was definitely strange on the map. I also think I was the only one to drive it around and actually use it. I do not think it is practical though and it will probably rarely be used by others. A ghost might be a good replacement; though it could also have issues with maneuvering around just like the gungoose.​

    Aesthetics / Lighting

    I liked what you did in the beginning with the scripting of the light bridge and other pylons throughout the facility. You might want to give these pylons more life during the match by having them subtly move up and down since they are floating, just a suggestion to mess around with. The lighting seemed well placed and I did not see any lighting errors during the play-test.​
     
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  4. deltadownbeat

    deltadownbeat Legendary

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    Sounds good man, I'd appreciate a good forge session/critique. Thank you so much!
    --- Double Post Merged, Apr 5, 2016 ---
    Thank you for the feedback! I'll get to work on fixing somethings and maybe we can play test it again
     
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  5. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic Senior Member

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    Thoughts on the Playtest from Friday
    • Overall great feeling maps, though it did have it short commings.
    • Some corners of the map felt a bit dark
    • Im not sure the map supports vehicles very well so you may want to consider a version without the geese
    • Power weapons while they felt balanced or at least seemingly fair where difficult to find.
    • The switches also didnt stand out to much to me, and i dont think i actively pursued the scripted functions of your map.
    • I dont know what the piece count is but you may want to consolidate what you can and work on fleshing out the detail youve already added to the map
    • I would also recommend keepign weapons low to encourage pathing to the bottom of the map.
    Overall i enjoyed it and really thought your use and look of the teleporters was great. keep up the good work, i dont think any of the changes are terribly difficult and would love to test this out at another forged friday
     

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