Sandbox Madmarsh

Discussion in 'Halo 3 Competitive Maps' started by niceone, Dec 29, 2009.

  1. niceone

    niceone Ancient
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    Madmarsh V2

    Madmarsh V2

    Download map: Madmarsh V2

    Gamemodes supported:

    - CTF
    - Assault (neutral is better then normal assault)
    - Slayer (team or FFA doesn't matter)
    - KotH
    - Territories

    Description

    There are 2 bases with some outposts. The tower in the middle of the map contains a mauler with an OV. The pyramid at the side only has a br and a flamethrower and at the other side there is a nice rocket ramp.

    Weapons on map

    - 10x Battle Rifle -> 2 extra clip -> 30 s
    - 2x Covenant Carbine -> 2 extra clip -> 30 s
    - 1x mauler -> 1x extra clip -> 2 mins
    - 2x Brute shot -> 2 extra clip -> 1 min
    - 1x Rocket Launcher -> 1 extra clip -> 2 mins
    - 2x Missile pod -> 2:30 mins
    - 1x Flamethrower -> 3 mins

    Equipment on map

    - 4x Frag grenade -> 10s
    - 4x Plasma grenade -> 10s
    - 2x Power drain -> 1 min
    - 2x Bubble shield -> 1 min
    - 1x Overshield -> 3 mins
    - 1x Grav lift -> 2 mins

    Vehicles on map

    - 2x Whartog -> 3 mins
    - 2x Mongoose -> 1 min


    Screenshots

    Side view total map
    [​IMG]

    Overview red base
    [​IMG]

    Front red base
    [​IMG]

    Overview blue base
    [​IMG]

    Front blue base
    [​IMG]

    Left side base
    [​IMG]

    Right side base
    [​IMG]

    Inside of the base
    [​IMG]

    Inside of the base (other side)
    [​IMG]

    View of the middle
    [​IMG]

    Overview middle base
    [​IMG]

    Pyramid with flamethrower
    [​IMG]

    Backside Pyramid with flamethrower
    [​IMG]

    Rocket "building"
    [​IMG]


    ~~~~~~~Please Rate & Comment here~~~~~~~
     
    #1 niceone, Dec 29, 2009
    Last edited: Jan 3, 2010
  2. cory21

    cory21 Ancient
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    Looks like an interesting map. Although it still has the basic elements of the 'sandbox' map (two opposing bases with stuff in the middle), it still looks like it has some unique buildings. The bases, while simple, appear to play well with the map. They don't look like giant power buildings, but they still give you the defense necessary to push back against the other team. My only complaint is the lack of structure on the sides of each base. It seems really open, and there is really no reason to go there. This can lead to more linear gameplay, and will make a team with BR's more dominating, since there is no place to go other than 'forward.'
     
  3. niceone

    niceone Ancient
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    At witch side? the side with the pillar or the side with the warthog?
     
  4. cory21

    cory21 Ancient
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    Both. There is no reason to go over there, and there is not much cover. I'm not sure if a BR is over there or not, but the lack of cover leaves no real reason to go over there. The only option that is left is forward.
     
  5. niceone

    niceone Ancient
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    Update to V2!
     

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