Mach snell

Discussion in 'WIP - Works In Progress' started by SpeedBird21, Jul 10, 2012.

  1. SpeedBird21

    SpeedBird21 Promethean
    Senior Member

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    Thread Title: MACH SNELL

    Map Name: Mach Snell
    Canvas Map: Forge World
    Creator Name(s): SpeedBird21
    Last Updated: 7/12/2012

    Player Count: 2-8
    Recommended Gametypes: MLG, Slayer
    Supported Gametypes: Slayer

    Mach Snell is a map specificily designed for 1v1 FHSmackdown. It can be retrofitted to support up to 8 players with addition respawn points, and different timers on power weapons. Map features a man cannon to Sniper, Suicide bridge, Rocket and Shotgun. The reason for two power weapons is off the break you either grab Rockets and Camo with a lower position, or rush snipe with a top position. I made Rockets spawn sooner then Sniper to promote lower level activity and prevent top tier positioning.

    NOTE: I lowered the snipe landing by 6 units so its not as high a position. In addition, added a Hologram in the middle and sprint by shotgun. I also added PLASMA BATTERIES to the snipe landing to really make it unadvised to stay there more than 10 seconds.

    Spawn Times:

    Snipe: 180 x 0 spare
    Rocket: 160 x 0 spare
    Shotgun: 140 x 0 spare
    Hologram: 120
    Sprint: 120

    Download: MACH SNELL

    Other Map: Vapor Lock

    QUESTIONS: Is it bad to use plasma batteries over fusion coils?

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    #1 SpeedBird21, Jul 10, 2012
    Last edited: Jul 18, 2012
  2. Yellow Sausage

    Yellow Sausage Promethean

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    You posted this in the TG. basketskate asked me to test it with him. I'm sorry to say but it wasn't that good. Too many power weapons and awful design caused flow to center around the platform where the sniper is (i think). Of course basketskate will go into detail, but for me it wasn't very good.
     
  3. SpeedBird21

    SpeedBird21 Promethean
    Senior Member

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    I changed timers on weapons two days ago. Snipe: 180, rocks 120, and got rid of a few weapons.
     
  4. Shik

    Shik Forerunner

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    Lol rockets in 1v1, but I'll give it a download, and probably reply in the future with more feedback for you.
     
  5. SpeedBird21

    SpeedBird21 Promethean
    Senior Member

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    revised

    I lowered the snipe landing by 6 units so its not as high a position. In addition, added a Hologram in the middle and sprint by shotgun. I also added PLASMA BATTERIES to the snipe landing to really make it unadvised to stay there more than 10 seconds.

    QUESTION: Is it bad to use PLASMA BATTERIES over Fusion Coils?

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    Edited by merge:


    Re-did 50% of this map (deleted ROCKETS, SHOTGUN and armor abilities). NOw called PRIME in my signature, thanks for the feedback guys!
     
    #5 SpeedBird21, Jul 26, 2012
    Last edited: Jul 26, 2012

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