Sandbox Lyberia

Discussion in 'Halo 3 Competitive Maps' started by hemsky19, Apr 15, 2009.

  1. hemsky19

    hemsky19 Ancient
    Senior Member

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    Intro:
    This is my very first map called Lyberia. It is great for CTF and Assault. It's for 6-10 players, and has great gameplay.

    Download:
    Map Variant: Bungie.net : Halo 3 File Details

    Weapons
    • 8x Battle Rifle
    • 4x Assault Rifle
    • 2x Carbine
    • 2x Mauler
    • 2x Needler
    • 2x Brute Shot
    • 1x Rocket Launcher
    • 8x Fragmentation Grenade
    • 8x Plasma Grenade
    • 1x Power Drain
    • 1x Bubble Shield
    Pictures:
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    Hope you like it. :)
     
  2. Mr Garfunkle

    Mr Garfunkle Ancient
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    This is good, but I suggest making a second level. This is almost an open-ended conquest map, which may not work out so well. A second level over the center or sides would work out and maybe an alternate path to get from side to side. The map is pretty clean, has interlocking, and decent cover. The weapon set and shape remind me of narrows. Great first map and post, 3.5/5
     
  3. uF HaVoK

    uF HaVoK Ancient
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    This is alittle small, i dont know what it is, but its just not clicking with me. The bases seem alittle dull, maybe because you can't really see them from the pictures, so some more pics would probably help out alot. Also, especially with a map this small, try not to have rockets and Overshield right on top of each other. That could lead to over domination if someone got both :/
     
  4. Berkgina

    Berkgina Ancient
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    look it seems as if your a little misguided on maps, youve got the gneral idea 2 sides, porvide cover and have a center point. this isnt true for all maps. but for yours it is, what you need to add is a second leve of some sort maybe go with the narrows approach. also im not sure how great you are at forging so i suggest possibly watching Bl00d f1r3's forge school videos on youtube i know they helped me alot.

    impreovments needed:
    - second level
    - expand outwards from the center pint to increase size.
    - and provide some interesting structures
     
  5. What's A Scope?

    What's A Scope? Ancient
    Senior Member

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    Not bad. This map has pretty cool bases and an interesting middle area, but there is a flaw. The path manipulation on this map isn't very good.

    You may be questioning me as to what path manipulation is. It is how the map's paths are used, basically. For example, you would want the players to use every path. The way you would do this is by setting up your paths and then add/ take way thing to make it more or less attractive. But you can't do this on your map. Why? There is only one path. Yes, in some places you have to decide which way in a Y turn, but these decisions bring you to the same area. One path.

    This map is most like Bungie's Narrows because of its shape. However it has multiple paths. Let's say I am at the base. I have three choices. Go right (blue side) and go onto the mancannon, go left and continue from underneath the bridge, or I can go straight. As you can see, there are multiple paths. At your base, I can only move straight while maneuvering around the various objects placed.

    Another problem may be lines of sight. Your map is not very tall, but that's ok. However, If I go into the second floor of the base, I have a commanding advantage over the people on the bridge across.

    I see that you have just joined, so I realize that this not a bad map for you. It is actually pretty cool Good luck in the future.
     
  6. R0FLninja

    R0FLninja Ancient
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    this looks pretty good, a tiny bit sloppy in some places , but overall the layout is good, and there seems to be good cover at each base, but maybe you shoud make a pathway so that going through the middle isnt the only way to get to the enemy base.

    overall good job 4/5
     

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