Sandbox Lotus Islands V3

Discussion in 'Halo 3 Competitive Maps' started by TailsIce44, May 31, 2009.

  1. TailsIce44

    TailsIce44 Ancient
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    Lotus Islands V3
    Reference to the song "Lotus Island" by Buckethead

    Lotus Island V3-
    My final map to the 3 "Lotus Islands" maps and I have made it in the fashion I could. Whats new about it your thinking probably? Well what I have done is made it playable yet still at a standstill where people will enjoy it. Here is the always lovely overhead view picture for your viewing:

    [​IMG]
    *As you can see it has completely changed from its original yet still keeps the idea.

    Now with the new picture in your mind, lets move on to whats new and whats not.

    *4-12 Players

    *Supports All Gametypes

    Weapons-
    X2 Shotguns
    X2 Battle Rifles
    X2 Brute Shots
    X2 Maulers
    X2 Snipers
    X1 Rocket Launcher

    Equipment-
    X2 Regenerators
    X2 Bubble Shields
    X4 Plasma Grenades
    X4 Spike Grenades

    Vehicles-
    X2 Mongooses

    Pictures-

    [​IMG]
    Red Base

    [​IMG]
    Blue Base

    [​IMG]
    High Bridge & Low Bridge

    [​IMG]
    Low Bridge
    *If you notice the gap in the bridge that is not there. I went back to edit it but it was fine so be aware that is a error in the screenshot I took.

    [​IMG]
    Inside a Pyramid


    Download Here








     
  2. greenmeaniez

    greenmeaniez Ancient
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    Looking forward to DLing and doing a run-through tonight, I will start up a game with my Halo friends tomarrow morning.

    The map looks good from the screenshots, but I usually like seeing weapon placements so I have the upperhand on my MLG buddies.
     
  3. Prodigious 7k

    Prodigious 7k Ancient
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    This looks awesome, the bridge underneath reminds me of narrows a bit. You say it works with all gametypes? I'm guessing it works better with assault, slayer and CTF. I like the way you have used the 2 floors, this would make it very good for CTF and assault because of alternate routes. The weapon balance is also good.This is a very clean and well thought out map. Well done 5/5
     
  4. NinKeith

    NinKeith Ancient
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    I like the changes you made for the V3, I never saw the v2 and I don't know when you added that bridge underneath, but I like it. Removal of the banshees and changing the ghosts to mongeese (?) was definitely a smart move. Unlike the other versions, this one gets my DL. Nice job.

    Edit: Only 2 downloads, that's harsh.
     
    #4 NinKeith, May 31, 2009
    Last edited: May 31, 2009
  5. l PATRICK l

    l PATRICK l Ancient
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    impressive, like the idea about the pyramids on both sides
     
  6. Action Jacksson

    Action Jacksson Ancient
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    I like it, but I think two regens and two bubbles might be a little too much, just being picky lol
     
  7. Dralthi

    Dralthi Ancient
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    I really like the two pyramid idea and it looks very smooth overall. My only gripe is I think there might be a few too many weapons. I don't see what the point of two maulers and two shotguns is but I have yet to test it so we'll see. I'll give it a DL but from what I can tell thus far it looks like a good map.
     
  8. Canadians360

    Canadians360 Ancient
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    Ah I see your edditing has paid off. Your map now has multiple routes, gaurd rails a better weapon layout, better vehicle choices as well as weapons. Overall it was nice to see this map grow and improve. In my opinion it looks much better as well. I'm a little frusterated to see so many I'm downloading responses with so few downloads. I will really be down loading and I'm glad you took some of my advice along with others. The progression of this map really shows your progression as a forger and I think this will be that point where you can look back and admire your map instead of thinking I could have done this much better. You've addressed every problem that I could think of and I must say this is a job well done.
     
  9. Aimless Ant

    Aimless Ant Ancient
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    So since my newest map is named Lotus, i felt motivated to check out each of your three versions of this map. They are getting better everytime. But the way you are posting this is all wrong. Making Lotus i must have tested and revised it 10 times, but i did not post a new map version after each edit. You should use the testers guild and then make changes and test again. When you finally have a test that goes nearly perfect, then put on the finishing touches and release the map. I sure hope i dont see a v4 of this map.
     
    #9 Aimless Ant, May 31, 2009
    Last edited: May 31, 2009

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