Sandbox Lotus Islands V2

Discussion in 'Halo 3 Competitive Maps' started by TailsIce44, May 27, 2009.

  1. TailsIce44

    TailsIce44 Ancient
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    Lotus Islands V2
    Reference to the song "Lotus Island" by Buckethead

    Lotus Island V2-
    The new Lotus Island is more simple and easier to move from base to base with the 2 new bridges i have installed as well as the 2 banshee's deleted and the ghosts replaced by mongoose's. Here is the new overhead screenshot to give you an idea:

    [​IMG]
    Overhead View of The Map

    As you can see from the picture the map has a totally new way of traversing across the map to each base.

    *Supports All GameTypes

    *4-10(12) Players

    Weapons-
    X2 Shotguns
    X2 Brute Shots
    X2 Maulers
    X2 Snipers
    X2 Battle Rifles
    X1 Rocket Launcher

    Vehicles-
    X2 Mongooses

    Equipment-
    X4 plasma Grenades
    X2 Bubble Shields
    X2 Regenerators

    Pictures-

    [​IMG]
    Red Base

    [​IMG]
    Blue Base

    [​IMG]
    Main Bridge

    [​IMG]
    Bottom Bridges


    Download
    Bungie.net : Halo 3 File Details



     
  2. Eternal Reconnaissance

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    While it does look much better than the other lotus islands, I really dont suggest posting a version 2 in the same day version 1 is made. find ALL flaws from the first one, test it, fix more, add more, then release a version 2 a little bit after version 1. Just a suggestion, since most version 2's are made later on rather than a few hours later.

    Great map though, played the first one, this looks better with the new walkways connecting the bases. Ill still download this.
     
  3. suffocation49

    suffocation49 Ancient
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    WHOO, it seems to resemble a bit of Narrows :D
     
  4. Mr Garfunkle

    Mr Garfunkle Ancient
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    You really haven't changed much of the map, just a mediocre underpass with no cover. Sorry if I'm being harsh. Even with the new wep setup, there is still too much power. The mongooses don't make sense. Try making a v2 and posting it a little more than a couple hours after the v1.
     
  5. FL hosen

    FL hosen Ancient
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    Nice, although I think the second bridge could use some work, just add some aesthetics maybe?
     
  6. TailsIce44

    TailsIce44 Ancient
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    What are aesthetics? Post me sometime telling me im still pretty new.
     
  7. suffocation49

    suffocation49 Ancient
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    Ascetics are the looks of a map, when ascetics are used right. They are awesome!
     
  8. SmartAlec13

    SmartAlec13 Ancient
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    I think the underpass could be more...complex. I mean i like simple maps. But what you have now has no cover or anything. I just think it could be more creative, and not just a quick remedy.
     
  9. Duckman620

    Duckman620 Ancient
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    The changes you made are good although i think you could still add more. If your going to have mongooses you should widen either the under pass or the bridge itself that way you diont have to slow down to weave through the bridge. Also you should add railings to the underpass, for three reasons. 1.used as guides so you dont fall off the map super easy. 2.looks better. and 3.provides cover while transversing under the bridge and to the other side. also i still think its a good idea to maybe make the bases a little more intricate by adding a second floor or something. but all in all i think its still a great map. nice job.

    Oh yea here is an example of an ascetic map. Utah mambo by cosmic rick if you take a look at the map, mainly th red base it looks extremely well made and doesnt look thrown together in 10 minutes. So the entire map while looking perfect also plays perfect. Which goes to show that you can make a map look good and not sacrifice gameplay.
    [​IMG]
     
    #9 Duckman620, May 27, 2009
    Last edited: May 27, 2009
  10. 101Productions

    101Productions Ancient
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    Lol... Ascetics...

    Ascetic is an armor. Theyre called aesthetics, and aesthetics are... Basically what he just said.

    PS. If youre calling me a grammer or spelling snob, its better for me to tell you now than when it really matters.
     
  11. Rifte

    Rifte Ancient
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    It's pretty good, I like layout, although most people commented on your bases, they didn't take the time to actually look at the other things like the map itself, must've taken a while to get everything floating up so you could get the underside bridges finished. I recommend maybe adding more cover for the bridges, because they seem very open, and maybe add to the complexity of the bases. Other than that, looks like a fairly solid 4v4 to me.

    And aesthetics are generally the overall neatness, and how it looks.
     
  12. TailsIce44

    TailsIce44 Ancient
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    Thanks for telling me what aesthetics are this will help me a lot with either a modified V2 or just a V3. Thanks everyone
     
  13. twisted gaming1111

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    this map needs some man cannons and more cover underneath....... nice map though 4-5 , i really like the center area
     

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