Symmetrical layout. Game Types: 4vs.4 Slayer 8-Player FFA 4vs.4 CTF (If you request a specific game type to be added I will be more than happy to oblige) Please leave any feedback… Weapon / Respawn Time / Number of weapons / Spare Clips Rocket / 30s* / 1 / 2 Grenade Launcher / 30s* / 2 / 2 Shotgun / 30s* / 1 / 2 DMR / 30s / 2 / 2 Frag Grenade / 30s / 4 Health Pack / 30s / 2 Magnum / 30s/ 4 / 2 Assault Rifle/ 30s/ 2 / 2 * = Constant Timer. Side notes: (weapons) There are 4 main power weapons. The Rocket is placed at the Top level of the map. Two Grenade Launchers, one at both teams Bases. Shotgun is on the lowest level of them map. Magnums are on all the corner platforms on the second level. Grenades and health stations are on the lowest level near the shotgun. (tricks) You can run and jump to almost all of the lower levels. Pictures Overview Base Corners Middle [br][/br]Edited by merge: Health Packs next to DMRs and Grenades
im, not so sure what to say of this map. this design only looks like it could be a base of a map. there needs to be some cover. the map doesnt really seem to flow. sorry, a v2 would be best.
i know im trying to get it tested Where does it not flow/ needs cover. [br][/br]Edited by merge: WHere does it need cover and to flow better
Well your map does have potential but it looks like you just threw a few pieces together and called it a map(don't take that the wrong way). I have just recently started forging and my advice is to look at some of the featured and high rated maps to learn about the important things like flow and cover.