Hello everyone i'm here today to ask you all a favor. l find myself doing great with natural objects and designs in forge, but i have some difficulty with None organic designs/structures be it human covenant or forerunner. My most recent maps are Heiwa , Yggdrasil, and Cafe St. Mary. I'm looking for tips, and or ways to improve them with or to use to start whole new maps over with if needed.
Um idk I look at a lot of reference photos from previous halo games or just at real locations using the net. That helps a lot, a tip & trick that i do to help with immersion in a map is using decals that I find on premade pieces like the struts, here's an example. I used a decal that's on a strut to look like a drain for the roads I made, they are strongly inspired by New Mombasa in Halo 3:ODST. If you find a detail on a piece and sink it low enough into a block you can often find these decals, and use them, this helps a lot considering the lack of decals in forge, hopefully halo 6 will have more. Hope this helps in someway.
That goes the same for the road lines for the crossing that's just the smallest panel under accents lowered just enough to have the single line sticking out repeated across the road to make it look like the zebra crossings you see in real life.
Well it's very hard to get halo 4/5 covie right. I've only seen a few maps pull it off. For the covenant I would just take loads of screen shots from halo 2's high charity. Try making elements of the scenery then piecing it together. For the UNSC the same trick applies. Forerunner aesthetics is simple to make due to the simple blocky geometry but it hard to make it look good. I'd say for the best looking forerunner maps you need to think about it's location and lighting. Natural mixed forerunner always looks good.