Hey guys, I am putting the finishing touches on my first ever btb map and was wondering if there was anyone out there with experience that could help me out with a few things as my map nears completion. I am fairly new to forge so I would really appreciate any help I can get! The few things I need guidance/help with are: Spawns/Neutral Respawns Named Locations Kill Volumes/Barriers If anyone out there is willing to help I would really appreciate it! Heres a quick clip of what the map looks like in its current state
For your first BTB map this looks great! I think someone else with more knowledge in that regard should explain this to you. Choose sections of your map like the blue base for example and apply remarkable and reasonable named location volumes to them (When you're inside the boundary of a specific volume, it will display the name you gave it at the bottom corner of your HUD). From the quick video you showed I can already see that you've got some unique sections like the overshield tunnel. Someone correct me here, but I think, at any point on a competitive map you have to be inside of a named location, so keep that in mind. For this canyon map I would simply add big invisible blockers at the top of the rocks leaving the ceiling open (So it looks like a bowl; there shouldn't be any spots where players could stand up there). At the same height as the blockers I would place down a soft kill boundary first and then on top of that an instant kill boundary. If you want to make sure, put additional invisible blockers on top of the instant kill boundary. There you go. Good luck with the completion!
It certainly looks good. My concerns is scale. It looks like it may be over scaled however I can't make conclusions until I have played it. Have you gotten your map playtested in any of the lobbies like max extras lobby? I would do that before I put name locations down because your map may change after testing. Also, invisible blockers for player containment is preferred. For the vehicle have timed kill volumes where you don't want them with instant kill volumes put further back so that players don't just fly through the timed kill volumes before they kill them. Finally, spawns are tricky and mainly for me are figured out through playtesting. Make sure spawns aren't pointed towards any walls and that they face towards the middle of the map. Of course there are always exceptions. You only need 8 red initial spawns and 8 Blue initial spawns for the other team and then put down normal res pawn points around the map. If you want a team to only spawn on one side of the map then use a respawn volume and mess with the object properties to make sure that it's for the team you want it to affect. I hope this wasn't too confusing but I don't mind helping if I'm online. My gamertag is Mr Deliciousman
Thanks for the response! I have not tested the map out yet, but will look into getting the map play tested after I finish placing spawns, barriers, and weapons so it's actually playable - right now its pretty much empty. I'll add you as well, maybe you can stop in and check out the map when you're free!