Longsword II was inspired heavily by Boarding Action, the Halo:CE map. Although not the same size, or scope as Boarding Action, the same feel is there. There are two sides, Red, and Blue, and they both have the same layout. There are three levels in each base, with ramps going from level one to level two, and teleporters between levels two and three which also take you to the other side. Pretty simple, yet I feel there's a lot of purpose to just about every detail in it. It's set up for everything but Invasion - but It's not really conducive to anything other than 'Slayer' type games. This is my first Reach map, and my second map total on Forge Hub, so take it easy on me