Longshot V1.1

Discussion in 'Reach Competitive Maps' started by Exile, Oct 21, 2010.

  1. Exile

    Exile Forerunner

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    This is a remake of a Halo 3 map i made but never got around to 'perfectionising' it.
    Reach is finally giving me the option to do so.
    Any feedback is welcome!

    Its a symmetrical map with a red and blue base.
    2 walk ways on each side, accessible from a grav lift and ramp from the base.
    Center piece with power weapon or oddball on it.

    Each team has respawns inside their own base, neutral respawns have been added at the top and bottom of the grav lifts, near the covers and extra team based respawns near the jumping covers.
    All with a weak respawn zone (still testing how the respawning system works because added 1 regular respawn zone forced players to spawn inside their base all the time)
    Respawning on the map should work properly on team based games, the respawning is random enough to prevent spawn camping.

    Weapons on the map
    - 2 Needle rifle
    - 2 Sniper (8 bullets total/1 spare clip)
    - 1 Rockets (2 shots, slayer and CTF games only)
    - 10 DMR
    - 4x2 frag nades
    - 2x2 stickies
    - 2 plasma pistols
    - 2 med packs

    Supported game types
    - Slayer
    - CTF
    - Oddball
    - King of the hill (crazy king)
    - FFA games types (neutral spawns have been added for proper spawning)
    Center piece - Rockets and Oddball spawn
    [​IMG]
    Base front view, left you have the ramp to the walk way, right a ramp down to the jump cover, front an entrance ramp.
    [​IMG]

    Low cover side with medpack, underneath walkway and left of the base
    [​IMG]

    Inside the base
    [​IMG]

    The jump from walk way to jump cover

    [​IMG]

    Jump from base to jump cover
    [​IMG]

    Yes you can make those jumps and land inbetween the walls, you can also crouch jump on the walls to get there.
    Stickies and plasma pistols spawn there.



     

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