Like Sandtrap?

Discussion in 'Halo and Forge Discussion' started by Blaze, Nov 13, 2011.

  1. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    Preview



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    #1 Blaze, Nov 13, 2011
    Last edited: Dec 2, 2012
  2. RightSideTheory

    RightSideTheory Legendary
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    Skeptical RST is skeptical. Though, you've always done good work in the past... sand trap just isn't a good map, period. So I have to wonder about a map "inspired" (?) by it.
     
  3. pyro

    pyro The Joker
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    That doesn't make sense.

    The map looks interesting, but the tops of most of the structures appear difficult to get to without a jetpack, and once up there there's minimal cover. Combining that with the minimal entrances it seems those could severely limit movement. I guess it comes down to what's inside those structures.
     
  4. Blaze

    Blaze Sustain Designer
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    Haha, I don't blame you. :p Though I can assure you it will be better than sandtrap to say the least. :) It's meant for parties of 3v3 but may be limited to 2v2, we will see.

    There are plenty of ways on top each structure as well as in and out of them. The bottom of the middle structure will absolutely host a power weapon to reward you for losing the height advantages as soon as I get a **** ton of fiesta games on to see which weapons best suit the map. If you've ever played any of my maps you'd know you should worry about player movement/flow. ;P

    This map is built with the same concept of Bishop in mind and since Bishop has been finished I have an ever better idea or how to keep control point great for teamwork but fail without it. :)

    Edit: The main structure has 5 ways on top not including grenade jumping, spring jumping or jetpacks and a drop down hole that leads to 3 exits without them. The other structure you see in the second picture on it's highest point has 3 ways on to the top and a teleporter sender and just a small passage way through it. Just so you have an idea.
     
    #4 Blaze, Nov 13, 2011
    Last edited: Nov 13, 2011

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