Remake Level 4 Defense v1.2

Discussion in 'Reach Casual Maps' started by CrossBoneDelta, May 18, 2011.

  1. CrossBoneDelta

    CrossBoneDelta Ancient

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    Hey guys. Recently, I've come up with an idea that (I hope!) you'll like. For those of you in the community that have had Halo 3 since day one, do you remember all the fun you had with your friends in Custom Games? Remember all those wacky and insane Infection games? Especially when you would scream at your friends and shreik in terror when you were killd. Ever since Reach, Modern Warfare 2, Black Ops, etc., have been released, no body's really been on Halo 3 lately. But when I saw Alpha Zombies make its return in Halo: Reach, it hit me. "Hey, why not just bring all of the good times to a new era of Halo?" In other words, why not bring Halo 3 to Halo: Reach? With the new Forge capabilities and MASSIVE map space, we can recreate nearly every classic Infection game!

    For those of you that are interested in helping me out in the production of these maps, want to submit any suggesions, or just play some Custom Games, send a message to my Gamertag: CrossBoneDelta, or my e-mail: Ant9838@aol.com

    Anyway, onto the map!

    In Halo 3, for those of you that remember, there was a map called "4 levels". It was a "Fat Kid" Infection game were the Humans fought against a "Fat Kid" and had to survive. I present to you all, MY recreation of sed map. Level 4 Defense v1.2!

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    First level of the map.

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    First Floor Armory with Blinking red light.

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    3rd Level of the map.

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    3rd Level Walkway of the map.

    Now the main problem with most "Fat Kid" Gametypes is that they're ALWAYS unfair. Most of the time it's the weaker zombies that end up rage-quiting because it takes a single bullet to kill them. So I went on ahead and created a "Fat Kid" Gametype that is balanced for both Zombies and Humans. NOTE: It is SUGGESTED that you use this gametype, HOWEVER, if you prefer your version, it should handle it. Now here are the key factors in General, the Map, and Gametype.

    General Notes:
    -In Halo 3, the Needler was able to 'super-combine' an enemy when they were shot with enough needles. HOWEVER, this does NOT apply in Halo: Reach. In order to 'super-combine' in Reach, the target's shields must be depleted, so sadly, the Needler has lost it's potential.
    -There are weapons that I personally label 'bouncers' because of their area effect and explosive strengh. You'll understand when you pick up a certain weapon and constanly fire it at the "Fat Kid".
    -Teamwork is EVERYTHING!

    Map Notes:
    -Each level of the map includes various weapons which are ordered by how they effective they are.
    -Each level also contains a turret to use against the "Fat Kid". USE THEM!!
    -If you think you've found a 'glitch' in the map, you'll be sadly mistaken. If, however, you are successful, please contact me to that I may correct it.
    -Zombies Spawn in a Soft Killzone to prevent camping and keep the game's flow. The One-Way Sheild Door is to prevent Spawn-killing.
    Gametype Notes:
    -Suicides become Infected. (To prevent delays from the inevitable... Next round already!!)
    -No Safe Havens.
    -Assassinations turned on.
    -NO EQUIPMENT
    -Betrayals On (To stress the necessity of Teamwork.)
    -5 Rounds
    -8mins. per round
    Zombies:
    Alpha-
    Shields: 4x Oversheilds
    Damage Resistance: 500% (This is suggested for 2-5 Humans. Any higher and you might need to raise it to 1000%.)
    Headshots OFF (To prevent any close calls and cheap kills.)
    Speed: 25%
    Jump Height: 75%
    Gravity: 200%
    Primary: Gravity Hammer
    Secondary: Energy Sword

    Infected-
    Shields: Normal
    Damage Resistance: 50% (To give Zombies a fair chance and prevent Spawn-killing.)
    Speed: 200%
    Jump Height: 150%
    Gravity: 75%
    Primary: Energy Sword

    Humans-
    Shields: Normal (Becomes 2x Overshields for Last Man Standing.)
    Damage Resistance: Normal
    Jump Height: 90%
    Gravity: 150%
    Vehicle Use: Gunner Only (To allow use of turrets. Mounted Machinegun = Gunner Seat)
    Primary: Assault Rifle
    Secondary: DMR
    Grenades: 4x Each

    I hope you all enjoy the map and gametype! Look foward to more Halo 3 remakes! :D
     
    #1 CrossBoneDelta, May 18, 2011
    Last edited: May 18, 2011

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