Let's Hear Your Most Memorable BAD Maps

Discussion in 'Halo and Forge Discussion' started by Connie, Apr 21, 2017.

  1. Connie

    Connie Catgirls Don't Cry
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    I'm talking the stinkiest shits. The absolute worst maps you've ever seen made in Forge in any Halo game. This doesn't have to be a popular map, and first person to say Stigma will get pistol whipped.

    Mine is a two-way tie in Halo: Reach between a beauty of a map called "Btlfild" (literally Battlefield spelled by a squirrel with a brain hemorrhage) and "master cheif map".

    The former of the two was, and I swear to you, The Cage with random geometry pieces missing, a tilted grid beneath it, and a warthog on the grid. Might I add there was a grav lift on the grid to get back up, however it was OUT OF JUMPING DISTANCE.

    The latter was more obscure, like someone took a Picasso and coded it into the game. It was intended to be playable, that much I could tell. It was basically the cliff above coliseum in Forge World with a bunch of jumbled building pieces.

    Both of these were Most Downloaded for awhile.
     
  2. Xandrith

    Xandrith Promethean
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    Stop bringing it up. I doubt multi likes when we talk about Trinity. He's still sore from that one.
     
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  3. MultiLockOn

    MultiLockOn Ancient
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    Goldleaf. That is all.
     
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  4. Xandrith

    Xandrith Promethean
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    Okay **** you.
     
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  5. qrrby

    qrrby Waggly piece of flesh
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    Whatever that shitstorm was called in halo reach (even trying to find it comes up empty). It was put into matchmaking during the first or second forge map additions. Featured a shitty cliff on one side of the map, a shitty Canyon with a bunch of shitty cover in the middle, and a shitty sidebase thingy with a shotgun and awkward pathing and windows on the other side of the map. The bases were shitty hemorrhoid-flavored knock offs.

    On Slayer, get kills then hold cliff to win.
    On CTF, cap flag, and then hold cliff to spawn trap.

    THE WOOORRRSSSSST

    P.S.
    Stigma
     
  6. HeX Reapers

    HeX Reapers Legendary
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    Atom and Cliffhanger are the two best Forge level designs, argue me otherwise.
     
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  7. Ryouji Gunblade

    Ryouji Gunblade Legendary

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    Jurkout, later renamed Riptide.

    [​IMG]
     
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  8. HeX Reapers

    HeX Reapers Legendary
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    Someone should remake Jurkout, Cliffhanger, and Atom but like, with a really good looking theme and try to pass it off as an actual map.
     
    #8 HeX Reapers, Apr 22, 2017
    Last edited: Apr 22, 2017
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  9. qrrby

    qrrby Waggly piece of flesh
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    I'm working on something kinda like this, except there are more maps and I'm keeping all the things that made them terrible and making them worse
    :evil:
     
  10. K a n t a l o p e

    K a n t a l o p e Promethean
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    All my maps pre-h2a lol
     
  11. MultiLockOn

    MultiLockOn Ancient
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  12. HeX Reapers

    HeX Reapers Legendary
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    Welp, so far no one has argued me so I'll just assume FH unanimously agrees they are the peak of what us level designers can accomplish.
     
  13. qrrby

    qrrby Waggly piece of flesh
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    Just wait until you see the melting ice map I'm working on. MINDS WILL BE BLOWN I SAY!
     
  14. Connie

    Connie Catgirls Don't Cry
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    Let's hear some maps nobody has heard of, do your best to describe the awful heaps of **** they were.
     
  15. Xandrith

    Xandrith Promethean
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  16. Alex Parsons

    Alex Parsons Legendary

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    Well, I Never!!

    Okay one time in Halo 3 I made a BTB Griffball map. It had a Golf ball at each corner. Also there were overshields about the same place as the Health packs in Reach. And I think I remember a raised platform above the ball spawn with... I wanna say Sentinel beam..
     
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