Left 4 Dead - Hotel

Discussion in 'WIP - Works In Progress' started by Super Majin Vegeta, Nov 13, 2012.

  1. Super Majin Vegeta

    Super Majin Vegeta Forerunner
    Senior Member

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    Hi everyone!

    Someone might remember my Left 4 Dead campaing that i made on Halo:Reach.

    This video may help your memory
    <iframe width="560" height="315" src="http://www.youtube.com/embed/6yLgEyb2osY" frameborder="0" allowfullscreen></iframe>

    Original Halo:Reach Topic: http://www.forgehub.com/forum/reach-casual-maps/124710-left-4-dead-beginning.html

    This is Left 4 Dead 2.0

    Left 4 Dead : Hotel
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    Changes:

    • New Weapon System: Now humans are rewarded with personal drops by scoring points againts Floods(see below);
    • New Zombies System: You can choos between 3 classes(The same of regular Flood mode);
    • Humans are slower than zombies, but can sprint in order to become faster than the floods.
    Left Drops:

    • Magnum(70%)
    • Sticky Detonator(20%)
    • Railgun(10%)
    Central Drops:

    • Frags(60%)
    • Plasma grenades(30%)
    • Pulse grenades(10%)
    Right Drops:

    • Assault Rifle(40%)
    • Suppressor(30%)
    • Shotgun(20%)
    • Binary Rifle(10%)
    Action Shots(From a camera without Dynamic lighting)

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    Map and Gametype avaible at my fileshare ;)
     
    #1 Super Majin Vegeta, Nov 13, 2012
    Last edited: Nov 13, 2012

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