Hi everyone! Someone might remember my Left 4 Dead campaing that i made on Halo:Reach. This video may help your memory <iframe width="560" height="315" src="http://www.youtube.com/embed/6yLgEyb2osY" frameborder="0" allowfullscreen></iframe> Original Halo:Reach Topic: http://www.forgehub.com/forum/reach-casual-maps/124710-left-4-dead-beginning.html This is Left 4 Dead 2.0 Left 4 Dead : Hotel Changes: New Weapon System: Now humans are rewarded with personal drops by scoring points againts Floods(see below); New Zombies System: You can choos between 3 classes(The same of regular Flood mode); Humans are slower than zombies, but can sprint in order to become faster than the floods. Left Drops: Magnum(70%) Sticky Detonator(20%) Railgun(10%) Central Drops: Frags(60%) Plasma grenades(30%) Pulse grenades(10%) Right Drops: Assault Rifle(40%) Suppressor(30%) Shotgun(20%) Binary Rifle(10%) Action Shots(From a camera without Dynamic lighting) Map and Gametype avaible at my fileshare