Foundry Left 4 Dead Beta

Discussion in 'Halo 3 Mini Game Maps' started by Jrcane4455, Jun 19, 2010.

  1. Jrcane4455

    Jrcane4455 Ancient

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    This map is as said above a beta, so please feel free to report any bugs and i will try to work on them in later versions. Now i wont spoil to much but this is just part 1 of my 5 part left 4 dead series. Each safehouse at the end of a map will be in the type of area the next part in the series will be focused on. I.E. if one level ends in an airplane the next level will probably be an airport.

    Rules:
    1) You must have exactly 8 people in the game for it to play correctly
    2) Listen to rule number 1

    Human Info
    1) When you spawn you will not be able to re-enter the spawn room
    2) You have 200% normal shields

    Zombie Info
    1) You have a 10 percent chance to get the hunter class
    2) You have a 40 percent chance to get the spitter class
    3) You have a 50 percent chance to get the normal class
    4) when you go in the teleporter room the areas are left to right (the farthest to the left sends you to the first stage)

    On to the map:

    Human Spawn room: [​IMG]

    1st stage (loading area): [​IMG]

    The "here they come point" when you blow up the fusion coils it opens the door: [​IMG]

    2nd Stage (Fountain Room): [​IMG]

    3rd Stage (Turnstiles): [​IMG]

    Saferoom: [​IMG]

    Remember this is just a beta if there are any; map, spawn, or gametype problems PLEASE let me know.

    Map: http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=113434617
    Gametype: http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=113434608

    EDIT:Due to the popularity of this map I am pleased to say I have decided to move onward with the series
     
    #1 Jrcane4455, Jun 19, 2010
    Last edited: Jun 22, 2010
  2. Cheeze

    Cheeze <FONT COLOR="#FE2EC8"><b>I Beat the Staff!</b></FO
    Senior Member

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    How does the safe room work? It just looks like a room with a barrel to me..
     
  3. NlBBS

    NlBBS Forerunner

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    I thought this section was for maps that are complete and don't need testing? If not, then disregard that first comment. I do like that your attempting to bring L4D to Halo, even though i've seen it done before, this version is forged the best by a long shot. I am also interested to see how the 'safe room' works. The only safe rooms i've seen done on infection maps have just been loaded knee-high with weapons and the humans usually just have to hold that area off til' the end of the round, but yours looks much more promising than that. I noticed you've brought the different classes of zombies into the mix, that's something i haven't seen done with other "L4D" maps. Hopefully it will work effectively.
    Lastly, will the zombies be able to get to building tops to give some strategy to the zombies?

    Also why are there two rules when the second one just says to obide to the first rule? Doesn't make much sense.
     
  4. Jrcane4455

    Jrcane4455 Ancient

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    Yes, this is a complete map, but I need to make sure that every aspect of the map and gametype works flawlessly before I begin work on the next map. And yes, in the first and second stages there are multiple vantage points for the spitter class and for surprise aerial attacks. I was kind of hoping someone would mention this since i put alot of the budget into making the map inescapable while also having room to use different attack strategies. And to answer your final question I just wanted to put more emphasis on the first rule, it wasn't meant to be taken literally.
     
  5. FadedBullets

    FadedBullets Ancient
    Senior Member

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    the safe room- push the barrel to the door and stand in front of it i guess? so the zombies cant get in. love the map =)
     
  6. MPN Evolution

    MPN Evolution Forerunner

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    I think you could have added to the map more. I really like it and there really aren't that many issues with the map, but I think there should be more rooms or something to make the game more fun. Overall good map though.
     
  7. a0puncfan

    a0puncfan Ancient

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    I dont really like the length of the experience though, it seems it only lasts a tiny while and i know forge limitations are rough and all... but i would prefer to add more length to gameplay ^^'
     
  8. King of the tuna

    King of the tuna Forerunner

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    L4D beta

    I feel that the game type and map is awsome. However i do feel that the game is over in a few seconds as the surivors just pick up shotguns and leg it to the safe house which in terms isnt actually safe. The zombies can get in. To counter this at the end you could have a teleport leading to a safe zone.

    Key points-

    1. Expand the map. Possibly stretch it out. Make the survivors work to live.
    2. Better safe area. Could use the teleport idea and when the survivors make it through they could push a crate onto a man cannon which blocks up the teleport so it is safe.
    3. You must keep making maps like this or i will have nothing to do !!!!!
    Overall needs work but awsome.
     

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