User Name(s): Lone Deity Map Name: Decibel Did you read and follow instructions: Of course Do you prefer not using advanced forge techniques: Yes because they help.
Name: TheGreatHibiki Map Name: Crawlspace Did you read and follow instructions: Yes Do you prefer not using advanced forge techniques: No (edit oops), I can't count how many times in making this map did I have to think about NOT using fusing to make certain objects fit better. As it is this map lacks a certain... polish that I like to have on my maps.
Username: Chief wiggum 00 and xx_Blivion Map: Synced Did you read and follow the instructions: Yes Do you prefer not using advanced forge techniques: NO! it limits your creativity more than i ever realized.
User Name(s): Footballfan757 Map Name: WaveRider Did you read and follow instructions: Yes Do you prefer not using advanced forge techniques: No I like using interlocking it makes the map look nicer!
User Name(s): l0b063 Map Name: Chron SL34 its a remake of a halo ce multi map Did you read and follow instructions: Yes Do you prefer not using advanced forge techniques: no i havent really made a map wile i now know of them but i have used iterlocking in a map before made for capture the flag and slayer
EDIT: I had to re-upload cause somebody decided he didn't like my flare and deleted it without my knowing... User Name(s): xX5w33ny70ddXx (shout out to Turbo_Gerbil for spawn help) Map Name: LSD Island (1$l) to avoid BLAM!) Did you read and follow instructions: yes Do you prefer using advanced forge techniques: Yes, not because of smoothness, cause I am confident I made this very smooth, but because of the ability to interlock and geomerge, you can create unique structures and surfaces, with intriguing and "non-linear" layouts. The result of not interlocking can result in very square layouts.
Submissions are done being allowed to be entered. Good luck to all the competitors, I've heard lots of good things this time around, which pleases me, I hope I won't be disappointed with another washing machine map or two. *Locked*