Lateralus Impact An abandon facility comes under threat and the UNSC forces are alerted and sent out to fight the hostile invaders. Featuring a 3 level base / outside area, for 8-16 players BTB CTF / Infinite SLayer. Top area is a outside court featuring two man cannons and back base like area. 1 st level inside base features 4 jump spots to second level, and open envitorment battle areas, including 2 gravity special jump spots to transition to back of first level. 2nd level features multiple drop down area's for close combat quarters, large corridors and nice clean Line of sights. Lateralus - YouTube Located on File share tagged: reaper3bot0 or bloodiest or slayer or ctf
Being this looks like a very space stationesc, I'm surprised you didn't have a low grav zone on the roof there. Also, it really looks like that antenna on the silo in the back is of centered. Bugging the hell outta me.
Looks pretty solid. Im liking the layout, and how it is a multi tiered BTB map. They are rare to find and hard to plan out. I'd definitely be down to test this. You kinda inspired me to make a BTB map now... Lateralus? Tool reference?
only problem i can see without playing is the line of sight on the upper large play area is huge 360 degree, break it up with some structure or it looks like you could probly just double stack some of those crate/blocks in the middle. other then that looks good keep it up and message me if you need playtesters.
Thanks for the feedback. While I would like to add more things forge will not allow it. apparently there is a soft cap on pieces even thou I did not spend my entire budget... I think I'm at 8700 or so on this version... But alas they seem to include everything spawns and what not and limit how many items you are allowed to place down.
I'm a fan of this because the map suits anyone's play style. Like long-range DMR fights? Stick to the top level and shoot people cross-map. Fan of CQC? Stick to the lower levels and toss grenades in those tight corridors. These two main areas also provide multiple routes from one base to the other, which is nice to see. I am a little bit worried about the lack of cover in the top level, however. It's always a pain when you run out of pieces to use, but I would try and figure something out to improve gameplay. In its current state, the top level may be a no-go area if someone gets their hands on a Sniper.