Last Call

Discussion in 'Reach Competitive Maps' started by Rannik, Dec 26, 2010.

  1. Rannik

    Rannik Ancient
    Senior Member

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    Map Description:
    A Map Base Around A tall Rounded isle Next to mountains, that has A sky port built around the cliff. The structure reaches around and out of the cliff creating a full circle with the help of some teleportation devices.

    Weapons:

    Human
    -Magnum x1
    -Assault Rifle x 3
    -DMR x3
    -Shotgun x1
    -Sniper Rifle x 2
    -Grenade Launcher x1
    -Rocket Launcher x1
    -Frag Grenades x4

    Convenient
    -Plasma Pistol x2
    -Needler x1
    -Needle Rifle x2
    -Spiker x1
    -Plasma Repeater x1
    -Concussion Rifle x1
    -Plasma Launcher x1
    -Plasma Grenades x6

    Vehicles
    -
    Banshee

    Other
    -Health Pack x3

    Author notes:
    This is my first attempt at a map in Reach of made several maps But I wanna get some feedback. The Map Is based off of of multi-path conflict design. Meaning There is really two paths to get around fully and in those paths are some more paths. So there is a grantee for conflict. ( Unless Both player are going the same direction at the same speeds. ) I fixed alot of bugs before posting this on the site like the way people always find a way to fall off maps by walking and jumping backwards while fighting. Since its not ascetically pleasing to put rails every on the map I decided to implement a drop railing system where there is no railing but a second chance "if u will". Adding extra ground but lowered so if you do fall the extra ground will catch you and let you walk back up. So in general tell me what you think and if you see ideas you like, you can use it.

    Pictures:

    Overview
    [​IMG]


    Front view
    [​IMG]


    Backview
    [​IMG]


    Otherside
    [​IMG]


    Close-up Otherside
    [​IMG]


    Tele A
    [​IMG]


    Sniper Spawn A
    [​IMG]


    Walkway
    [​IMG]


    Banshee
    [​IMG]


    Center
    [​IMG]


    Download Link Again:
    Bungie.net : Halo Reach : File Details
     
  2. Ociee

    Ociee Forerunner
    Senior Member

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    Woah, the banshee looks a bit overpowered, but the map is alright I guess. If I were you I would stay away from building pieces, they are a lazy excuse for creativity, sorry don't mean to be harsh but its true. But hey at least you made your map on a more rare part of forgeworld especially since its at the base of the pillar thingy. You added rocks to it in a neat and realistic way, and the maps platforms have some aesthetic things to it so good job!
     
  3. Rannik

    Rannik Ancient
    Senior Member

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    thx for the imput. and ya the banshee is pretty good. but i find its really easy to take down...even tho other people dont think so. And ya building are quick sultions. But i didnt know much about forging but this map will always be my first, and thats why i love it and i wanted to share it. thx for checking out my map.
     
  4. Plague Fiend

    Plague Fiend Ancient

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    Your use of the building piece is not being lazy. They are powerful pieces created by Bungie for you to use.
     
  5. Psquiddy

    Psquiddy Forerunner

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    Meh

    It's O.K., the overall map is very one-sided, as there will be an instant rush to the Banshee, and the use of a Sniper Rifle is redundant, due to the CQC design of the map, that, and due to the layout, anyone who controlls the banshee will be unstoppable. My tips?

    1. More open spaces;
    If you want to put a sniper on a map, it needs room to aim, if you have a block or a cover area every two feet, it won't work

    2. Banshee, meet Rocket Launcher!
    Do you want people to stay in your game? even the odds! If one team has a Banshee, or even one person, you should have a Rocket Launcher for the other person or team, even 10 plasma pistols would make a difference, due to them being able to shoot the banshee down and kill the person by death barrier!

    3. Location location location!
    It's pointless to run up the hill if there is nothing for it, put a power weapon, the Banshee, even a few armor abilities to make that a hot spot, if there isn't more places to go, people will get camped, mele'd and assasinated into leaving, make it fun!
     

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