The popular Grifball map is back, now updated for use in Halo: Reach. Ok, this is my first map that I've put up on Forge Hub, so bear with me please. Also the grid you see in the pictures has been removed. Everyone who's a fan of Grifball remembers the map from Halo 3 with the floors that you had to wait to spawn? No? Oh, well this is awkward isn't it? Well, read on! The map has been redone, and can be used with any Grifball game type. Oh no! The floors haven't spawned yet! As you start up the game you're given the option between the two standard classes: Class 1: Sword Hammer Class 2: Hammer Sword. After you pick your class, and the map loads up, you have to wait 15 seconds for the first row to spawn. After that you must wait for the third rows to spawn after 17 seconds. Finally! Now for that third row! After all pieces have spawned you may now go for your objective soldier! Alright, now you have the bomb, but what do you do? You have your team mates kill the enemy so you can jump up and plant your explosive device. Almost there! GOT IT! One of these will be your capture point. Once you've successfully capture the bomb, and have blown your enemy into...well..nothing, for the enemy stays intact. You must re-do the process, but don't let your enemy get the drop on you! I'd hate to see your fully intact bodies blown into my face, that just doesn't make good T.V., does it? Hopefully you and your squad of 4 can continuously bomb your enemy, not even giving the a chance to score! If you somehow manage to pull off this incredible feat, well you good sir/madam win a grand prize of...........NOTHING! Sorry for the anticipation of winning a prize, I have to reel you in somehow, don't I? Again this is my first map that I've put up on Forge Hub, so please bear with the terrible "dialogue", and download the map and tell me what you think of it! The game type linked is VanillaGrifball, but any Grifball Variant should work with the map, let me know if it doesn't. Credit goes to: ArcticFoxxy Major Raze Thanks guys for helping rebuild it, after somebody deleted half of it! And thank you, members of ForgeHub who downloaded and gave helpful insight on how to make it better! EDIT: I fixed the grid and score plate problems, so redownload the map if you haven't already downloaded it. Again if there are any new problems let me know.