Sandbox Labyrinth

Discussion in 'Halo 3 Competitive Maps' started by goldboy1, Jan 11, 2011.

  1. goldboy1

    goldboy1 Forerunner

    Messages:
    10
    Likes Received:
    0
    Download
    Bungie.net : Halo 3 File Details

    Gametypes;

    Slayer, Team Slayer, Oddball, KOTH, Infection, Juggernaut

    Weapon list;

    BR's (x2)
    Spartan Laser (x1)
    Spiker (x2)
    Plasma Pistol (x2)
    Farg Grenade (x4)
    Plasma Grenade (x4)

    Vehicles;

    Hornet (x2)

    Screenshots;

    BR spawn
    [​IMG]

    Spartan Laser spawn
    [​IMG]

    Plasma Pistol spawn
    [​IMG]

    Hornet spawn
    [​IMG]

    Overview 1
    [​IMG]

    Overview 2
    [​IMG]

    Download
    Bungie.net : Halo 3 File Details
    [​IMG]
     
    #1 goldboy1, Jan 11, 2011
    Last edited: Jan 11, 2011
  2. Hogframe

    Hogframe Ancient
    Senior Member

    Messages:
    736
    Likes Received:
    2
    There are two three pretty decent problems I see from your pictures.

    1) The map is way too crowded. People naturally like having wide, open areas to move around in. A few tight corridors aren't any problem, but when the entire map is impossible to strafe on, you have a problem.

    2) The Hornets are overpowered. I don't care if you have a Rocket. It will miss. I also don't care if the main areas of the map are covered by those weird pillar-looking things. You've still made the fine majority of the map unplayable due to this one man rape-mobile. I would suggest you completely remove it.

    3) This is one I just thought of. It somewhat goes along with #2, but still deserves it's own section. The Hornet can completely "ditch" the map and party all over the skybubble. Sure, the other team has a Hornet, but if it's destroyed they'll have to wait a decent amount of time for it to respawn (not to mention the fact that you can simply camp the Hornet spawns, and that a pilot taking off automatically has a disadvantage over one who's already in the skies).

    That's about it. Fix these issues and you'll have yourself a much better map.

    On another note, consider Ghost Merging your map. Small cracks inbetween objects can cause grenade loss, along with being a nuisance to strafing players. Ghost merging objects into eachother can help alleviate this, along with giving your map some much-needed flair. It goes without saying though that I am really glad people are still posting Halo 3 maps.

    Cheers,
    Haris Sales.
     

Share This Page