Welcome to Krusher Wednesday, a custom gaming lobby hosted by Straymorais and the Skullkrushers ( Octopusbeak and the one and only Agent Zero85) Krusher Wednesday is a laid back custom game lobby setup by the Skullkrushers company designed encourage playing on maps forged by community members with the mission of spreading the good word and improve the creations of the forgers with possible constructive advice . LOTS OF JOKING AND BANTAR THO We have a large company that is open to playing all types game modes. Rules: Have fun Be respectful Don't rage Don't quit in the middle of a match The games are streamed through Twitch.tv Twitch Link: COREYFELDMAN 1972 Schedule: Custom Lobby and Party Chat are open at 9:00 PM Eastern Time, Games begin at 9:30 PM Eastern Time 16 players -> 02 players games Lobby ends around.... whenever I pass out for now lol 3:00 AM Eastern Time The lobby is designed to play all game types from big to small...funky to competitive. So feel free to submit what ever you want. I only ask that while the lobby will assist you by playing your map and provided feedback and their general opinions afterward I HIGHLY suggest you make sure your map is playable and works properly. If a map does not have a win condition or for any other reason becomes unplayable or unable to be won the game will be ended. Also to better spread the load of maps being submitted to other maps and to allow other players to get their maps tested here are some map guidelines. Submission Guidelines: A player may submit 2 maps no duplicates playable before submitting Links to the game type and the map must be provided before Wednesday in order to be played If you submit the map, message Straymorais if you update the post with the link Please follow the Submission forms below. MAP LINKS GO TO WAYPOINT Standard Submission Form GamerTag: Co-Forgers: Map: Gametype: Player Count: Map Link*: GameType Link: Description: I'll try to keep a log and notes to add for maps.
Submitting so you have something to play on. GT: Nikko B201 Map: Firebase Tononoka Gametype: Strongholds Playercount: 4v4 Description: Urban map with a mix of vehicle and infantry combat, inspired by Halo: Landfall and Titanfall's "Rise" map. This is a rework of an earlier design undergoing its first test cycle. Critical areas include size/player density and availability of light vehicles.
GamerTag: PharmaGangsta1 Map: Calypso <-- If you don't have a general spreadsheet or something please post feedback here Gametype: Strongholds Player Count: 4v4 Map Link Description: Mayan asym, built around neat encounters and player movement
GT: Agent Zero85 Map: Horizon Gametype: Invasion Player count: 8v8 Description: Boneyard reimagination with a focus on infantry combat. Plays with experimental Invasion Classic game type currently going through the rings at Creative force.
gay --- Double Post Merged, Dec 21, 2016 --- https://www.forgehub.com/maps/tantive-iv.3674/ https://www.forgehub.com/maps/ww1-trenches.3384/ There's two we can do but generally I have a **** tonne
GamerTag: Straymorais Map: Reggie and the Girls Gametype: Slayer Player Count: 4v4 or FFA Description: Dr.clawish building in cliffside
Gamer tag: OCTOPUS BEAK Map: CANNIC Game type: team slayer Player count: 5v5 maybe 6v6 Description: CANNIC a battle Set on top a hollow extinct volcano. Fight the good fight and take the elevator down to see what's "NEATH"
GamerTag: Qrrbrbirbei Co-Forgers: Map: Reconciled v4 Gametype: Strongholds Player Count: 4v4 Map Link*: https://www.halowaypoint.com/en-us/...brbirbeI_8fc66c53-f31c-4de0-b4b1-f37171bd755a GameType Link: Description: Reconciled with a larger slice of space. Semisymmetric map sporting a covenant feel. 2 three level lifts on one side, enclosed atrium on the other, with tunnels on the bottom for flanking. GamerTag: Qrrbrbirbei Co-Forgers: Map: Reverie Gametype: Slayer Player Count: 4v4 Map Link*: https://www.halowaypoint.com/en-us/...brbirbeI_4b122d29-6c60-4266-bf4b-cbc30f6bf8db GameType Link: Description: Sky ruins pending more asthetics. Control the bottom choke points to win the day.
GamerTag: Agent Zero85 Co-Forgers: Stray Morais (lol) Map: Horizon Gametype: Invasion Player Count: 8v8 Map Link*: Hosting GameType Link: Hosting Description: Invasion is back.
Map: SUPER MARIO BROTHERS WORLD 1-1 GT: Straymorais 16 players Mode: MARIO RUSH ( CTF WITH A TWIST ) Attackers 4v4 (TEAM Mario) vs G (Luigi) Defenders optional-5 to 6 6-Y (Kooplians) Lemmy Koopa Iggy Koopa Larry Koopa Ludwig von Koopa Wendy O. Koopa Morton Koopa Jr. Description : Red and green rush for the flag at the castle while accessing spawn checkpoint along the way. The defenders will be trying to prevent the MARIOS AND LUIGIS to entering the castle and making to checkpoints to deliver the flag within the castle to the top of the castle. Defenders will spawn in castle walls if killed on battlefield then will be allowed to protect again once MARIO OR LUIGI TEAM opens front door.
Hey ho. GT: Nikko B201 If you get up to 8v8 I would appreciate a round of Autumn Contingency (BTB CTF) "Summer's calm, shattered by the storm." Vehicle battles around a crashed UNSC warship. and aside from that, Karman Line (4v4 Grifball) "Red meets Blue where air meets space." Grifball above a dizzying drop.
Gamertag: Mythic Fritz & CaptainPunch374 Map Name: Spearhead v1.0 Gametype Requested and Player Count: Invasion v1.0 (6v6-8v8) Short description: Classic Capture, Capture, CTF Set up. Things will be in my bookmarks once the files are made visible Wed night.
GT: The Grim Dealer Map 1: ODA-241 Gametype: Strongholds Description: An asymmetric 4v4 arena set on an Orbital Defence Platform Map Link Map 2: Poonflip's Revenge Gametype: Extermination Description: This map is in the block out stage, so visuals will look a bit rough. The name is a placeholder, for those of you that are curious. Map Link
GamerTag: el Dunco Map: Cesspool Gametype: Infection Player Count: 12 Map Link*: https://www.halowaypoint.com/en-us/...el Dunco_6a460a2d-efc2-4f87-a7db-e0181f73983a Description: its a sewer
Gamertagt: OCTOPUS BEAK Map : NEATH Slayer 5v5 Description: A battle in a hollowed out ancient volocano.
Map : SKULLKRUSHER RALLEY Game mode: SKULLKRUSHER RALLEY 16 players Description : race map around SKULLKRUSHER KASTLE
SUPER MARIO BROS RUSH by Straymorais and coforged Agent Zero85(scripting) 16 players Mode 1 : Kooplian Stronghold Attackers 6 (TEAM Mario) vs 6 GREEN (Luigi) Defenders optional-0 to 6 6-Yellow (Kooplians) Lemmy Koopa Iggy Koopa Larry Koopa Ludwig von Koopa Wendy O. Koopa Morton Koopa Jr. Defenders with protect castle while Mario and Luigi fight to obtain castle from Kooplians Mode 2 : MARIO RUSH CTF ( My GAME MODE IS NOT SHOWING ON WAYPOINT) Attackers 6 (TEAM Mario) vs 6 GREEN (Luigi) Defenders optional-0 to 6 6-Yellow (Kooplians) Lemmy Koopa Iggy Koopa Larry Koopa Ludwig von Koopa Wendy O. Koopa Morton Koopa Jr. Description : Red and green rush for the flag at the castle while accessing spawn checkpoint along the way. The defenders will be trying to prevent the MARIOS AND LUIGIS to entering the castle and making to checkpoints to deliver the flag within the castle to the top of the castle. Defenders will spawn in castle walls if killed on battlefield then will be allowed to carry and protect flags. JUST THINK YELLOW IS GOING TO TRY TO KEEP THE FLAGS AWAY WHILE RED AND GREEN NEED TO RETURN AND DROP OFF / RIGHT NEXT TO THE FLAG. FIRST MINIGAME SO IM OPEN TO SUGGESTIONS. ENJOY