Inspirations: Nexus (Reach) Warlock/warlord (H2/H2A) First off, sorry about the really quick version change. I originally had the map planned out to be this version but I was not able to figure out the way I wanted to make yellow base at the time. But now I finished the yellow side and I like it alot more then the v1 version. With the changes in V2, I do not have ctf/assault set up on the map due to the fact that I dont think it would play well at all. The map was originally designed for KOTH/Ball/Slayer so I am happy with the decision. Map Explanation: Symmetrical 4 base map. I made this map originally in reach and it was play tested a bit but there was frame rate issues and now on xbox one with 60 fps, I am hoping these issues are gone. I have been in the forge community for a while (mainly in reach/h4) I stopped playing one MCC came out due to many problems with the game and I started it way back then and now I recently got back into finishing it. I have been out of the forge loop for a long time and am currently looking for some feedback and play testing whenever I can. To downloand this map add my GT ABCrossbones. I will be online almost all the time during weekdays to download. It is in my fileshare. The map name in my fileshare for the updated version is (O Kraken) (Updated Screenshots) Top overview: Blue Spawn: Back Blue: Blue/Green Corner: Green Base: Front Green POV: Blue Gold Corner: New Gold Base: Another Gold Pic:
Looking kewl. I suggest adding a LoS blocker directly in front of the bases, as it is very open in that area and seems too dangerous to traverse. Also, next time you post a map, I suggest using the "add map" feature. http://www.forgehub.com/maps/