Koth Map: WIP.

Discussion in 'Halo and Forge Discussion' started by Kronos, Jul 6, 2008.

  1. Kronos

    Kronos Ancient
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    [​IMG]

    Thats like a super-basic layout right there, I don't wanna bother making it look good in paint.

    Anyway, the idea is just a simple KOTH game. You know those two back rooms that people always block off? Those are the Attacker and Defender Bases, with the Hallways separated by two Window Panels.

    Each base has: 3 Ghosts, 2 Mongooses, 1 Chopper, 1 Warthog, and 1 Gauss Warthog. For Vehicles of course.

    For weapons: 3x Rocket, 3x Splazer, 3x Sniper, 3x Beam Rifle, 3x Shotty, 3x Sword, 4x Battle Rifle, 4x SMG, 4x Spiker, 4x Assault Rifle.

    For Equipment: 1 Bubble, 1 Trip Mine, 1 Regenerator, 1 Power Drain.

    Obviously, there are power weapons, but I'm mostly done with this map, and it works pretty well. The PW kinda balance each other out, and both teams spawn by them, so, yeah.

    Also, if you're any good at jumping, the explosive weapons can be dodged by a ring a round the hill, explained soon.

    To get out of each base, there are 3 bridges, side by side, interlocked, used as ramps. That let's you drive out, or walk out if you want. This prevents most Spawn Killing, and it's not a hassle.
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    The main fighting area is pretty open, on purpose. The hill goes all the way from ceiling to floor, it is 4.00 in Radius. So it's moderately big. One double-box high, there is a ring outlining the hill, made of walls and fence walls. It can be used effectively to dodge rockets, vehicles and the splazer. You can also stand on it to snipe if you want, but you can't move forwards much or you'll be out of it.

    In the back corners, there are two side-bases. T=Each has a turret, overshield, and grav-hammer. The Turret is on top, aiming at the hill, the Overshield is in a gap against the wall, same with the Grav-Hammer. A Grav-Lift lets you back up, you don't need to steer in the air, it's on a curve.

    Each side-base also has a double wall interlocked into it on two of it's sides, branching out from the turret.
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    The Game Variant: Everything is normal out of the hill, other than 110% speed. Oh, infinite grenades is on.

    In the hill: You have 75% speed, 50% Gravity, and 110% Resistance. So you can jump on the ring from the hill, without the use of grenades or an object. 10% Leech is on, doesn't effect the game much.


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    I would post pics of the map itself, but I can't get on my Xbox, I'll post some tomorrow if it's possible.

    Anyway, I just want to hear thoughts/comments/advice on this.
     
  2. CPV18

    CPV18 Ancient
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    It sounds like a nice idea. I would have to play test it to truley understand the layout and balance. But from what I gather from your description it sound pretty fun with alot of people.
     
  3. Kronos

    Kronos Ancient
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    If you care I could senf you a FR on 7/7.
    Can't get on tomorrow.

    Anyways, it's not too important, but just for info:

    I played 2v2 and it was fun, so I'm assuming it'd be better with lots of people. =D

    Still in the editing/testing process though.
     
  4. CPV18

    CPV18 Ancient
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    I will be gone from tomorrow until IDK when, a couple weeks at max.

    I will play it when it is published though and invite you to a game.
     

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