Lockout/Blackout remake. Some aspects of the map have been slightly altered for Reach's different style of gameplay than halo 2 or 3, such as the bottom green(h2)/red hall(h3) is now open for vulnerability, or the focus rifle's nifty position. This map is not supposed to be an exact replica, but a different look for the same layout such as how blackout is an oil drill platform, but still has the same layout as lockout. Please report any gameplay flaws and i will gladly fix them! to give the map a little more play room, i added this little track. Don't worry! The map is still balanced for all armour effects! Added after 38 minutes: please comment!
I like the way you have played with visual effect, but I'm sure that it affect gameplay. Only by the picture we have difficulties to see witch are the closer object than the other, it become confusing to me. I like the concept of remaking a map to add your personnal touch, nice job.
thanks. and from responses from friends, it does make it harder to see if you have a smaller tv. the good thing about fx is you can edit them by preferability!