Such an impressive looking map. You achieved such a large scale map, yet it doesn't lack detail. Most impressive is that I have a good sense of the map's layout from just watching the video. The landmarks you created and the overall layout of the map make it easy to and quick to grasp.
I tested this map on Max's stream yesterday. I greatly enjoyed this version of your map, even more so than the first submission, which was already fun. - Your updated aesthetics have gone from good to excellent. Excellent usage of the new foliage for a more wilderness overgrown effect. The map looks beautiful, and every detail helps in this regard. Great work Chronmeister! - The change to rocket hogs was surprisingly enjoyable. I loved how the infantry combat on the map feels stealthy and complex, and then there are the rocket hogs driving around blowing the hell out of everything. I'd definitely keep them! - Weapon layout is very well balanced in my opinion. - The addition of Forerunner structures was a very smart move, both for gameplay and aesthetics. Gameplay wise, it added variety to the corners of the maps as well as markers for easier navigation. For aesthetics, I understand you added these after the initial map was constructed, yet they don't feel like that. The new forerunner structures are well constructed, and feel like they are part of the map. The all-terrain approach is interesting, but the addition of a few small structures really brings the layout home. - Spawning worked very well on my end. - My only concern is that some of the Warthog driving lanes are still a bit bumpy and narrow. While it is great in many areas, some of the warthog driving lanes along the sides scare me both as a passenger and a driver. Basically a couple of little terrain adjustments would likely fix this, as it isn't a horrendous issue, just an idea from me. TL;DR - Map aesthetics and location discernment greatly improved. Forerunner buildings are excellent, weapon layout and spawning worked well. Rocket Hogs were a blast, in more ways than one. I'd recommend this map to anyone looking for a unique BTB experience and a good time. Thanks for letting us play Chronmeister, fantastic job! I look forward to any more work you submit!
I've really been enjoying this map when there isnt only one spawn, but id like to play it a couple more times before review so I feel i have something more to say on it. Overall Excellent work! The changes you have added with the bases and what not has really helped navigation i believe. one thing I would recommend is helping to create a difference between your sender and receiver nodes for your teleporters. Over all though I love the direction and feel of the map as well as the process from the start to here Good work!
Chronmeister updated Kingfisher with a new update entry: Warthog path and Strongholds update Read the rest of this update entry...